I had a chance to play it at an event last year. Maybe things have improved in the interim, but I’ve never played a game with a more obtuse control scheme in my life.
I’m willing to give any control scheme a chance. The first time I ever played Dark Souls, or Monster Hunter Tri, both of those felt obtuse. Now they both feel like home.
Maybe. Though it might still be difficult with the number of button combos (basically a different function for each pair of face buttons you press at the same time).
Gameplay-wise it feels more like a fighting game than something like Dark Souls, it’s built around combos. I’m sure it’ll be fun for many, and like I said things could even be different than when I tried it a year ago, but for now I’m gonna wait and see what reviews say after launch, maybe wait for a sale if I’m still on the fence.
I had a chance to play it at an event last year. Maybe things have improved in the interim, but I’ve never played a game with a more obtuse control scheme in my life.
Who puts jump on square??
I’m willing to give any control scheme a chance. The first time I ever played Dark Souls, or Monster Hunter Tri, both of those felt obtuse. Now they both feel like home.
You can most likely customize the controls. So that is not really a critique in my opinion.
Maybe. Though it might still be difficult with the number of button combos (basically a different function for each pair of face buttons you press at the same time).
Gameplay-wise it feels more like a fighting game than something like Dark Souls, it’s built around combos. I’m sure it’ll be fun for many, and like I said things could even be different than when I tried it a year ago, but for now I’m gonna wait and see what reviews say after launch, maybe wait for a sale if I’m still on the fence.