• 53 minutes

    Whose decision was it to charge 70-80 usd for a game?

    Whose ai investments are buying up all the ram, gpus, and ssds?

    Not consumers’…

  • 55 minutes

    I mean, unless you play the last four decades of games in emulation… or the couple hundred thousand indie games on steam… or the other few hundred thousand mobile games or…

    Oh, you mean your company profits are in crisis. Yeah. Good.

  • Well Asha, maybe you should talk to your boss Slopya about that AI problem that’s raising prices on everything.

  • 2 hours

    Gaming studios have the choice to make stylized visuals instead of chasing hyper realism. They just choose not to.

  • Or, you know, do something else than incrementing the version number on your old games while adding nothing new.

    Same old games, at a higher price, this might just not cut it.

    In the meantime, the Indie games are flourishing.

    That’s what the industry has to say, Mr. The CEO… Open your eyes.

    Those who cannot remember the past are condemned to repeat it

  • 60 minutes

    If things going like this long enough, people won’t be able to play pirated games too.

  • 2 hours

    It’s not affordable because of the indie games competition and no market regulations. Where in software there are plenty of regulations and competition is not existent because Office is given for free to schools so children are learning to use Microsoft products.

  • 5 hours

    That CEO has no room to talk about gaming being unaffordable and the industry ignoring the signs, when it’s that very industry that made it unaffordable to begin with.

    You can’t claim ignorance of a problem you and your industry directly caused, Asha. You’re as complicit in this as the industry you’re saying is ignoring warning signs.

    That’s like if I broke a stick in half in front of a bunch of people, and then tried to say I didn’t break that stick, when everyone saw me break that stick. Stupid analogy, I know, but that’s basically what Asha is trying to pull here.

    • Hehe “Gaming has become unaffordable”. Continues to buy ram and other component capacity for AI data centers, while actively enshittifying every single game with microtransactions and forced game as a service bullshit. driving customers to increasingly purchase cheaper indie titles that are actually fun.

      “Whatever can we do to fix this problem? “ <lays off veteran team so the shareholders can make 5 more Pennie’s a share, causing talent to look at different industries where they aren’t laid off every 2 years, causing every game to be made by devs fresh out of college>.

      “This industry isn’t profitable anymore!” <transfers AI investment losses to game division to cover stupid ass speculative investments>

    • 5 hours

      This is it, on so many aspects. And during that they ruined the fun.

    • It’s like breaking the stick and then telling the watchers they need more sticks, but they cost too much.

    • It’s like shitting your pants and when everyone calls you out on it, you deny it even though they can all smell it.

  • All the wealth is being concentrated in the hands of too few people. I’m not going to buy a $120 game when my salary is down, or I’m just laid off.

    • 3 hours

      Problem is becoming a platform where you cant just buy the game anymore. You can obtain a digital licence that they can revoke at any time. So it’s more rent the game. And the price is up. And they have interfered with the studio and development. Plus you also have to pay for gamepass to even launch the game you ‘paid’ for.

      • 3 hours

        This feels like a setup so they can present, “cloud gaming” as a solution. That way they can sell cheap hardware and yearly subscriptions for consistent revenue.

        • Reminds me of the Sim City 4 launch. The game was always online. People couldn’t play it because their servers couldn’t handle the load. One hiccup in the connection or servers and you’re out of the game. It was single player but you couldn’t play on laptop on a train, or plane.

          It’s a not good experience. And if things are like with Stradia you still have to buy the full game and pay the subscription for access. And because you’re paying a subscription, people try to get their money’s worth. That goes against the profit model that assumes you pay full price but only game a few hours per week. So companies start limiting hours per day, add premium tiers, that kind of thing. That’ll cause a lot of resistance, especially with the young crowd with no money but lots of time.

          • I’m not In that category and don’t begrudge gaming funds…but I still resist as it’s a form of enshittification.

        • 3 hours

          I’ve been expecting this for a whilst. It’s what they did for business users. Most office workers pretty much have a glorified tablet.

      • That’s also a problem, yes. DRM free is best. I’m extremely reluctant to pay for a game I can’t play offline as much as I want. (Barring MMOs and the like, I guess. Don’t play a lot of those, myself)

  • 5 hours

    Maybe if they would stop burning through all the RAM and shoving AI down our throats…

    • 5 hours

      I’m surprised they haven’t come up with a mandatory paid service where AI finishes your game for you. Just pay for the device. Pay for the game. Pay for online access. Pay for the mods. Pay AI to finish the game…Pay extra for a summary of your achievement’s.

  • 3 hours

    There have an amazing catalog of affordable games that were launched over the last 25 years (or more). There’s a lifetime of fun available. Gamers may chose to play those, instead of the over expensive new games or worse, subscriptions.

  • 5 hours

    Every industry has an accessibility crisis. Lazy MBAs don’t want to sell products that appeal to everyone if they can sell products that only appeal to rich people with less effort.