• I love how you put Epic here

    And not the much larger platform Steam, that does the same shit.

    Typical brainwashed G*mer type shit

    • Epic makes popular current games. Valve is more of a retail platform. ffs a majority of indie devs rely on steam, boycotting them wouldn’t make sense.

      Typical braindead type shit

  • This is pretty much impossible. I don’t think y’all realize how much space those corporations control.

    It’s like trying to boycott Nestle.

    • May depends on place, but I believe most of globe is fairly easy to avoid nestle, even with cheaper alternatives.

      For games, until following most famous games, theres lot of alternatives to aaaa games, that are often way clearer of bugs on release date, often cheaper, and don’t require 5090 to work on medium details in 1080p. Few games like gta-clone, sims-like or diablo-like may be unique on their own, it would be even hard to ignore them in social/popculture aspect, so many gonna compare everything to few biggest. Still it is about paying them lot, preorders or throwing monies at worthless dlc day1 horse armors… We can ez avoid lot of that.

  • We need free software advocates to get a chance to step into this ring. If we could push for a requirement that companies release the source code for their game engines, and public domain them - while still allowing them to retain copyrights of content assets, it absolves them of the responsibility of having to put more work into ensuring the game remains playable, while still giving fans what they need to make it continue to be playable. It also means players would still have to buy the game to play it, unless a total conversion existed.

    The main complication with that route would be 3rd party middleware. They could just be exempt from release requirements, but that would place a rather large burden on fans for having to make alternatives to that middleware to make a game playable.

  • 6 hours

    I’m assuming this also applies to Consoles as well: Sony removed purchased movies from people’s Sony Pictures Core app. I wonder if, or when, they’ll decide to do the same to games.

    If it does come to that: what are our options as console gamers (other than piracy)? Buying physical discs?

  • 6 hours

    I would never buy a car that I had to store in someone else’s garage.

    • ???

      Steam sells you a license. You don’t own the game. You own a license to access that game from Steam.

      • Yes, yet they do respect that licence and customers… so far, we trust them mostly.

        Once day, Steam may be gone from market, replace by another service, who knows, and our libraries be gone by turning servers down - there is a possibility. But I struggle to imagine Steam would delet a game from my purchases without refunds and without any really serious reason, like few others do.

      • That’s how all software, except Free Software, works. Most media as well (except copyleft).

        • It also is from the other vendors, other wise you could not play offline games aside from all games being very slow probs. They have DRM, you cannot play most games without a launcher (there are some games, most of my steam library is mostly DRM free but maybe cuz they were indie games) unless you crack it.

        • And requires authentication via Steam to launch. No steam, no game.

          At least not unless third parties come up with a workaround.

  • 11 hours

    I’m going to be honest, this sounds like an astroturf campaign trying to reduce SKG into absurdity to harm it’s credibility.

    • 6 hours

      I see this sentiment often: “All politicians are bad”, “All lawyers are bad”, but it can be very harmful. If one lawyer is crookedly making millions off of illegitimate patent trolling cases, the best person to fight them is another lawyer. If a politician is cozying up to corporations, the best way to fight them is a politician for the people.

      On corporations, it sucks to admit, but our lives tie in with many of them no matter how much we try to limit ourselves. I could even see a woodsman living outside civilization being affected by air pollution and land rights claims. People still fall back to needing to buy food, housing, entertainment, even if we agree many evil companies abuse those needs. Supporting responsible corporations, where they exist (and they are not often advertised) can pull power away from the evil ones by showing that the ruthless steps are not necessary, and support workers and hence people; assuming that they’re paying employees well.

      Declaring they’re “all evil” can garner some quick attention - but that quickly boils over into defeatist attitudes wherein people stop taking any sociopolitically advantageous actions like targeted boycotts.

  • 18 hours

    At this point I think it’s safe to assume all large companies are evil and so piracy of any software/media/etc created by a large company is the moral thing to do.

    • 15 hours

      It really sucks but I think this is the case. I can’t even read an ebook half the time with proper ownership. It’s either Amazon exclusive and then I don’t own it, or it happens to go on kobo/humble bundle DRM free. Every now and again the author sells things direct DRM free and I’ll buy from them.

      I’m not giving Amazon a penny for their ebook scam library where they can change anything on a whim. It’s some serious 1984 shit, they can change the contents of the ebook whenever they want.

      • 12 hours

        You can de-DRM your kobo ebooks i think. They havent blocked pc downloads like amazon did

        • 10 hours

          I don’t worry about kobo, but I can’t find everything on there. Since Dungeon Crawler Carl is only on Amazon it seems like he has a publishing deal with them or something. It just sucks I can’t actually buy to own those books without getting physical copies.

          • 6 hours

            I get that. I just buy the physical book if kobo dont deal.

    • 14 hours

      I think it’s weird that people are okay with libraries for books, but when it comes to video games I’m suddenly entitled and have a moral obligation to give artists my money.

      • Librarians don’t get dressed up in balaclavas and hit their nearest book store to get more books. No you’re not entitled to artist‘s work for free.

        • 3 hours

          Do you think video game piracy involves knocking off a GameStop?

      • 14 hours

        This is a bad argument. Many libraries do have movies, and I’ve seen several with video games.

        • People wouldn’t make movies or games if they didn’t get money for it.

          What you seem to be after is called “slavery”.

        • 10 hours

          You have to elaborate on how it’s a bad argument. The existence of games at libraries doesn’t contradict what I’m saying at all.

          People argue it’s immoral to pirate games because the artists must be compensated, but no one says that about buying used media or loaning from the library even though the artist still receives nothing.

          Both loaning and used sales are shown to increase new book sales, so why wouldn’t the same be true for games?

          You said that piracy is a moral imperative under these circumstances, and I’m going further to say it was never immoral in the first place.

          Also of note is that libraries can’t loan out games for which there is no physical copy, which means big publishers are actively killing library availability as well.

          • 8 hours

            Authors do get payed from libraries.

            Source: am author, get yearly royalties from libraries.

            • 3 hours

              This apparently varies by country. In countries where it’s not the case, the library system is not killing book sales or authorship.

            • 6 hours

              To elaborate, how it worked for me is, when I published my book digitally, the store offered me to set a price for a “Library copy”. They recommend making this a higher price than the base copy, and then a digital library service will let people rent that copy out infinitely. Many authors take the default arrangement, since they’re just happy to have more people reading the work, BUT want to put a basic limiter on it (limited borrow copies) since we’re in the age of script kiddies, resellers, opportunistic collectors, etc.

      • So really the list should show all the subsidaries. Because there’s probably a decent number of people that don’t know.

        • You don’t need to list every company.

          You know which ones are the big ones. If you see a “6” next to a game title, don’t pay for it. No indie game dev makes 5 sequels to a game.

  • It is not self-explanatory. You needed to explain it. On its face, it sounds like it’s saying to just pirate. I can get behind the message, but these three words aren’t it. I know that coming up with effective, catchy slogans is hard, but this one’s not going to do well.

    • 1 day

      Not pay and even if pirate don’t promote these games

      • If you’re endorsing piracy as a political stance in any way, I don’t see it gaining traction. People need to be paid for their work; especially those who built a product for you that’s meant to last and can’t be taken away from you. I don’t know how you convey that in a three- or four-word slogan, but I don’t think this one does it.

        • People need to be paid for their work

          The dogged insistence that piracy of a corporate product impacts the pay of it’s employees neglects how the wage system works.

          • The dogged ignorance of gamers as to the financial reality of game devs neglects the fact that launch profitability bonuses are the only thing that lifts many of them out of a minimum wage bracket.

          • Living in some fantasy land where never paying artists for their work magically results in them being compensated is pointless.

            If you want to pirate, go ahead. I have. I don’t pretend it’s the “moral” thing to do.

            • never paying artists for their work

              In a corporate setting, wages pay the artists prior to the games’ release. And the artists don’t see additional revenue after it’s release.

          • The wages only appear if the thing they produce creates profits for the corporation. If they continually produce something that doesn’t sell, they won’t have a job anymore. And I’ll raise you another part of this equation. If you pirated Assassin’s Creed: Shadows because you hate Ubisoft or whatever, that game will take somewhere between 35 and 65 hours for most people to finish, according to How Long to Beat. That’s 35 to 65 hours that you weren’t spending in some other game, perhaps a game that respects your values enough that you’d part with your money to play. Maybe that’s Kingdom Come: Deliverance II or The Alters or Knights in Tight Spaces; whatever your preferences are, there’s some other game that also didn’t get your money because you were playing that pirated game instead, and I picked those three examples because they’re recent and run a range of different developer/publisher models while still being DRM-free.

            • 1 day

              What are you talking about? Game devs are constantly being laid off even after the product they create, creates profits for the corp.

              • That’s a different story entirely. That’s poor allocation of resources on large projects, when certain disciplines needed at the end of a project don’t necessarily have work to do at the beginning of another. The money that hired those people in the first place still came from selling the company’s previous video games.

                • Eh, there are enough news reports of record profit game sales followed by massive layoffs to say otherwise. The poor allocation of resources you’re talking about? Bonuses to upper management :/

                  I will 100% pay full price for an indie-published game, or for a game published by an honorable corp. If that company is fucking over its development team, layed off the development team after a successful launch, or is doing some unscrupulous shit, the black flag is raised.

                  If further projects by that big corp aren’t funded, oh no! That’s the point. Starve the bastards enough that they change their ways or give up the game.

            • The wages only appear if the thing they produce creates profits for the corporation.

              Would you take a job that requires years to complete and forego wages until it retails?

              Nobody actually works like that.

              • No, they typically don’t. That’s more what startups do. In the corporate world, the schedules are amortized, but the money has to come from somewhere.

                • You’re right. It often comes from the previous game but if that game doesn’t do well then the chances of there being another are greatly reduced.

            • The wages only appear if the thing they produce creates profits for the corporation.

              That’s entirely untrue. Plenty of people get paid to make games that flop.

            • And yet there are free indie games out there that are generally better than the corp funded crap. Creators will create, no matter what happens.

              • You’ll find far fewer of them creating when they need to spend more of their time at a job that will allow them to feed their families. And I don’t think the games I’ve found for free (actually free, not given away for free once as a promo) have tended to be better than the paid ones.

                • I’ve put more hours into Infiniminer, Minetest/Luanti, Industry, Dopewars, dnd, dopewars, and various Twine/Frotz games than any corporate games. When I do want an FPS (rare), I look at Doom sourceports and maybe Cube/Sauerbraten.

                  And there’s the real time-murderer: Nethack.

        • 1 day

          Well if single player game needs to connect to publisher sever to play then you don’t buy this game and piracy is just preservation. I’m not endorsing piracy, but not condemning it.

          • I agree with the first sentence, but that’s what I feel this slogan does a poor job of reinforcing.

            • 20 hours

              I would argue in some ways piracy is a progressive form of demonstration against a systematic problem, and in this case the bigger studies that milk users and take advantage of those doing the work.

              So telling people not to advocate with their form of protest is a bit unfair, it takes all tactics to get change. Its a bit like telling someone not to go out and march because you don’t like that approach. People should get paid, but fairly. and consumers shouldn’t be fleeced…So my sympathy for the studios involved is little theres been plenty of time to talk…they didnt listen, infact they stuck two fingers up.

              • It’s a convenient form of protest that just happens to get you stuff for free.

                I’m not better than pirates, I am one at times. I don’t pretend like I’m doing something moral. I, like everyone else, do it so I can enjoy the content while saving the money for other things.

                • 4 hours

                  I have no qualms paying for products. I try make the right choices but bit by bit it becomes impossible as the tech around us becomes more authoritative, more greedy, more invasive, more enshitified, less fair.

                  Streaming is a great example. Nearly all of them don’t treat staff well, they use profits to lobby or abuse their positions. I am happy to pay for content. I am not happy to pay to perpetuate bad behavior. Hence I’d like have an offline collection…but if I simply can’t buy it…then it becomes a service problem.

            • 18 hours

              I seriously don’t know how you’re this off mark about all of this. No one has said to pirate games from companies that doesn’t do what the thread is about. It’s literally only about either pirating or not playing the specific games from the companies who shut down games.

              You’re on the verge of being like that Pirate Software dude who is against the SKG movement because he’s so fucking dumb that he doesn’t understand the extremely obvious and clearly communicated points.

              • 15 hours

                Piracy of shitty AAA games sends a simple message: “These games aren’t shitty! They’re STUPENDOUS!!! But they just need to work a liiiitle harder on DRM systems to lock thieves out of it.”

                Besides, I know very few pirates that draw a firm line between AAA/indie pirating. Many will shift excuses at will to play what they want.

                My reaction is simple: Don’t play bad games. Piracy has no entry point to that equation.

    • I am going to be frank, most people don’t care about piracy. You making it the crux of this issue is a red hearing and disingenuous. It is something a corporate shill would bring up.

      • It is something a corporate shill would bring up.

        This is such a pathetic, thoughtless dismissal of an argument.

        • 4 hours

          First thing that is brought up is piracy and you think it is something other than what a corporate shill would say? The only thing that is pathetic is another bootlicker showing up to muddy the water with garbage.

      • Being frank, nothing will come of a movement about consumer rights if it looks like you just want to get things for free.

        • 18 hours

          You’re so fucking wrong and so fucking dumb it’s not even funny. Every single comment you’ve made here shows an immense inability to understand basic things and a major lack of knowledge about anything related to any of this.
          It’s almost impressive, but in truth just sad and cringe.

          • You’re…so fucking dumb

            Moderator here. Drop that kind of message please. Consider this a warning. You can make your point without resorting to this nonsense

        • Listen, as long as we allow corporations to ruin culture we will never be happy. There is no magical world where we respect copyright and corporate rule and get what we want.

          Your opinion is simply wrong for multiple reasons. That is okay.

          • 15 hours

            Picture a neutral voter reading two different headlines. Importantly, picture the voter’s reaction. How they show support in legislative bodies is important.

            1: Purchases of newer video games have gone way down. Consumers are reportedly pirating them instead.

            “God, the younger generation is so incredibly entitled. People slave away on these things and they just want to steal them? Makes me think that ballot question they had about ‘Stop Killing Games’ was just about making them easier to steal. What pathetic thieves.”

            2: Purchases of newer video games have gone way down. Consumers are reportedly buying many indie games instead.

            “Wow, I should look into some of these ‘indie’ games if they’re so good. Sounds like there’s a lot of money in them now! If they spend that much on the hobby, I guess it makes sense they’d push that legislation about consumer rights.”

            • 14 hours

              Picture actual headlines.

              Gaming is pricing people out of the hobby

              You don’t own what you purchase

              The major players are using their monopoly powers to drive up prices

              All the major studios that make the games you love were bought up and now are being shuttered

              AI is replacing programmers and artists

              Also, we ain’t winning this battle by convincing the poors to care about video games preservation.

                • 5 hours

                  Steam currently has a 75% market share and has been engaging in price fixing for years now.

                • 7 hours

                  I’m going to guess he’ll say all of them. After all, Squirrel with a Gun devs are the only ones allowed to sell copies of Squirrel with a Gun.

          • I can’t dictate whether or not you pirate; I just think you can help influence the world in a more positive way if you don’t. There are games made by people who worked hard and aren’t employed by a corporation. I would encourage you to buy from them, because you can show that you value their hard work and want them to keep doing it. Games have the good fortune of being more democratized than other media, so even if they have the lion’s share of the market, you can go on enjoying video games, even paying for video games, without giving those corporations the time of day.

            • You don’t have to explain to me, I already know. I said you were wrong and I meant it. There is not going to be a corporation that is not enshitified. Did you miss all of the independent studious being bought up and now closed.

              They are destroying our culture and the best you can muster is buy ethically? We are far beyond that rhetoric now. Like I said before it is okay. You have not really thought about what is going on and there is no shame in that.

              • No, I didn’t miss the independent studios being bought up, nor did I miss the countless others formed in their wake and free from corporate control. I’m not ashamed that I have a realistic view of the world, and I find yours to be childish.

                • More independent studios to be forced to use corporate stores to sell digital merchandise that can be revoked at any time. The only person acting childlike is you playing pretend that this is acceptable.

                  I totally get it, you want to ride your high horse into the sunset. Do a us all a favor and do this. You don’t have answers, you just want the status quo and we are all tired of it already.

  • 23 hours

    Why ESL is bad ? They don’t make any games. They just do esports that promote gaming.

    Why Sega is bad ? What did Bandai Namco ?

    Only one Chinese company but no explicitly Tencent who owns Supercell and have 1/3 Epic Games, 1/3 Ubisoft it is just it’s brand name Level Infinite that means nothing.

    No Scopely who owns Monopoly Go that alone makes $200M per month on gambling.

    Any mobile gambling companies with micro transactions that are in fact casinos should be there instead of companies that just make AAA flops.