• 0 Posts
  • 169 Comments
Joined 3 years ago
cake
Cake day: July 7th, 2023

help-circle

  • Honestly, I think this is just one where you try it for yourself. The compose file is about 4 lines long, I had the whole thing up and running in about 30 seconds (OK, 45; I forgot a port was already in use and had to redeploy).

    So far my one big complaint would be that the self-hosted version replicates the entire website, including all of the “Why choose Bento PDF” and “Try now” and so on. It’d be nice to just have the tools right there when I load it up. Other than that, well, it looks cool, I’ll know more once I actually try out the available options.


  • Voroxpete@sh.itjust.workstoGames@lemmy.worldDo you preorder games?
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    11 days ago

    We Do Not Preorder

    Seriously, don’t reward this kind of anti-consumer bullshit.

    The only acceptable justification I can see is if it’s an indie dev who has really, truly earned the trust of their players and proven that they will work tirelessly to deliver the product people want. And even then I’d be very, very unlikely to. I’m crazy excited for both of Owlcats upcoming games and I still haven’t pre-ordered them, for example.

    Pre-orders encourage bad, buggy, incomplete or deceptively marketed releases by juicing day one numbers without any need for the dev / publisher to actually release a worthy product.



  • Project Zomboid is a blast, especially when you really dig into the options for changing game rules. You can basically craft your own custom zombie apocalypse. You can decide how the virus works, whether zombies are slow or fast, whether they have good eyesight, good hearing, how strong they are, where they spawn. You can change loot rarities, how long it’s been since the outbreak started, when the power gets shut off, etc, etc.


  • Two ways to read this and I think both are somewhat true.

    Option one; They’re OPEC now. They set the supply, and you bring the demand because you have no other choice. This lets them push prices up, which pushes margins up, and that hopefully props up their insanely inflated share price a little longer.

    Option two; They’re well aware that demand is going to fall off a cliff soon. We’re already at “Nvidia is paying people to buy their GPUs” and have been for a while. The AI industry can’t afford to keep this train running, and even financial chicanery and circular dealing will only get them so far. Companies are building out data centres with zero plan for how to make any profit from them. When the GPUs they have age out, they’re not gonna buy more, they’re gonna go bankrupt (allowing the banks to sieze the mountain of now worthless three year old burned out GPUs that they used as collateral). And there’s not enough venture capital left for new data centre builds. The genAI financial engine is reaching its peak, and Nvidia doesn’t want to be stuck with a mountain of production that no one wants to buy.



  • It’s actually insane to think about what could have been accomplished with the capital investment that has collectively gone into generative AI, public ledger blockchain, and metaverse VR projects. IIRC its over a trillion dollars. There are credible plans for more or less ending world hunger for under ten billion. Yeah, those plans come with a ton of asterixes, but the point is, if that’s what ten gets you, imagine what you could do with a hundred billion? Now think about what a trillion could do. It’s honestly sickening.




    1. Internal review also takes time and expertise. Those things cost money, and the whole point of the exercise is to not spend money.

    2. No one uses generative AI because they actually care about the quality of the end product.

    But even allowing for those points, it’s entirely possible that they did, in fact, do quality review. Extensively. But at some point the generation costs exceeded their allowed budget and this is what they settled on. This is the thing that lurks behind bad quality AI art; the fact that what we see is often the best result out of many, many tries. The Coca Cola holiday ad had to be stitched together from hours upon hours of failed attempts. Even the horrendously bad looking end product wasn’t as bad as many of the failed outputs they got.










  • Do not cite the deep magics to me, I was there when they were written. I grew up on System Shock and Deus Ex, and that’s exactly why I found Dishonoured so hard to get into. Those other games gave the player a complete free choice in how to approach them, but Dishonoured doesn’t do that. It presents an apparently wide open field, but the moment you pick a particular path and set off down it, the game wags its finger and says “Oh no, not like that. That’s not how you’re supposed to play.”