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Cake day: July 7th, 2023

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  • Project Zomboid is a blast, especially when you really dig into the options for changing game rules. You can basically craft your own custom zombie apocalypse. You can decide how the virus works, whether zombies are slow or fast, whether they have good eyesight, good hearing, how strong they are, where they spawn. You can change loot rarities, how long it’s been since the outbreak started, when the power gets shut off, etc, etc.


  • Two ways to read this and I think both are somewhat true.

    Option one; They’re OPEC now. They set the supply, and you bring the demand because you have no other choice. This lets them push prices up, which pushes margins up, and that hopefully props up their insanely inflated share price a little longer.

    Option two; They’re well aware that demand is going to fall off a cliff soon. We’re already at “Nvidia is paying people to buy their GPUs” and have been for a while. The AI industry can’t afford to keep this train running, and even financial chicanery and circular dealing will only get them so far. Companies are building out data centres with zero plan for how to make any profit from them. When the GPUs they have age out, they’re not gonna buy more, they’re gonna go bankrupt (allowing the banks to sieze the mountain of now worthless three year old burned out GPUs that they used as collateral). And there’s not enough venture capital left for new data centre builds. The genAI financial engine is reaching its peak, and Nvidia doesn’t want to be stuck with a mountain of production that no one wants to buy.



  • It’s actually insane to think about what could have been accomplished with the capital investment that has collectively gone into generative AI, public ledger blockchain, and metaverse VR projects. IIRC its over a trillion dollars. There are credible plans for more or less ending world hunger for under ten billion. Yeah, those plans come with a ton of asterixes, but the point is, if that’s what ten gets you, imagine what you could do with a hundred billion? Now think about what a trillion could do. It’s honestly sickening.




    1. Internal review also takes time and expertise. Those things cost money, and the whole point of the exercise is to not spend money.

    2. No one uses generative AI because they actually care about the quality of the end product.

    But even allowing for those points, it’s entirely possible that they did, in fact, do quality review. Extensively. But at some point the generation costs exceeded their allowed budget and this is what they settled on. This is the thing that lurks behind bad quality AI art; the fact that what we see is often the best result out of many, many tries. The Coca Cola holiday ad had to be stitched together from hours upon hours of failed attempts. Even the horrendously bad looking end product wasn’t as bad as many of the failed outputs they got.










  • Do not cite the deep magics to me, I was there when they were written. I grew up on System Shock and Deus Ex, and that’s exactly why I found Dishonoured so hard to get into. Those other games gave the player a complete free choice in how to approach them, but Dishonoured doesn’t do that. It presents an apparently wide open field, but the moment you pick a particular path and set off down it, the game wags its finger and says “Oh no, not like that. That’s not how you’re supposed to play.”




  • I bailed on Dishonoured for one very specific reason; the morality system.

    Dishonoured is, in my opinion a spectacular example of game design, and an equally spectacular example of how to break your game design by not understanding the way players interact with the tools you give them.

    Dishonoured is a stealth game. It’s also a game with a superb combat system, and a really fun and exciting set of powers for the player to enjoy using. These things can, sort of co-exist, if somewhat uneasily. But then you add the morality system.

    The morality system, in effect, punishes you for playing the game in a non-stealthy way. Or, more specifically, for playing with the wrong kind of stealth. The morality system wants you to ghost the whole game, slipping past every opponent without the slightest evidence you were ever there. But doing that means not engaging with most of the powers and any of the combat.

    Having the option to follow a ghost playstyle is great. But when the game sets up a bunch of really fun mechanics, then punishes you for engaging with those mechanics in exactly the way they were designed to be engaged with, that just sucks.