Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I’ll need to beat the next glutrey after which I’m allowed to continue the main story.
Sorry if this turned into some kind of a rant, but I hope it’s understandable what I’m looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years:
- Stray
- Skyrim (there’s a lot of fluff you can worry about in Skyrim, but the thing is you don’t have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway)
- Life is Strange
- Some Pokémon ROM hacks where the difficulty spikes were not too harsh
Looking forward to hear your suggestions :) Games where there is some fluff but you’re allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.
I don’t understand fluff in this context, what does it mean? I searched in dictionary but I’m still not sure.
Anyway:
- Spiritfarer: I don’t remember so much grinding in this game, and it’s a beautiful game, not too long, not too hard
- The Cosmic Wheel Sisterhood
- Slay the Princess, but you don’t really play, you make choices. It’s a masterpiece of narration. If you dislike body horror, don’t play it.
Obviously I’m not OP, but I took them to mean content that might be considered superfluous or otherwise not as meaningful to the overarching narrative in and of itself
It sounds like you’ve found some games you like but are turned off of by some difficulty bottlenecks. If that’s the case, considerhttps://www.wemod.com/. It’s a trainer for a ton of games that allow you to “cheat” in singleplayer games(god mode, speed hacks, etc.)
I still love playing games but as I get older, my tremors get worse, making it impossible for me to get through one on my own. WeMod allows me to explore all of the game world without being stopped by something as simple as clicking on something quickly.
You flipped your URL. You want your text in the square brackets.
- Some Pokemon ROM hacks where the difficulty spikes were not too harsh
There are definitely some good pokemon fangames on PC that aren’t super difficult from what I remember.
- Pokemon Hidden Place ( Spanish fan game with English translation IIRC )
- Pokemon Bizarre ( another Spanish/maybe Portuguese ( I don’t fully remember ) one with English translation ). Has some memes here and there but it’s manageable.
I feel exactly the same as you. I have ADHD so fluff is painful and pointless grind is just depressing. I thought the most obvious way to recommend my favourites would be to go by hours played, so here’s my top four:
My Time At Portia - 594hrs Hardspace Shipbreaker - 498hrs Kingdom Come Deliverance - 370hrs Just Cause 3 - 255hrs
Special mention too for Assassin’s Creed Odyssey (164hrs) because that is one well made game in almost every respect. Very little fluff, grind and you’re always in control of how big a challenge you feel like facing. To my mind it makes all the other AC games look clunky and drab.
Also I hate difficulty spikes so much that whenever they happen and just seem to be there so the devs can grind a few more hours of playtime out of you for their analytics, I just reach for WeMod. Big shout out to WeMod in fact :) It’s made so many games I’d abandoned fun again.
I feel like ACO has a lot of fluff & repetitive gameplay but I played it for over 400 hours so I can say I enjoyed it 😬 it feels like going outside without having to
Citizen Sleeper
Let me offer a spin on this: the point-&-click adventure Technobabylon, which is more a staggeringly creative and massive series of escape rooms, and not that much of an open world to explore and revisit.
Perceptibly, it has zero grinding and is to the point with what you’ve gotta do. It is one of the only point-&-click adventure games that I’ve beaten; I normally dislike the genre, which speaks volumes to how incredible it is.
I usually have a good time with isometric fantasy rpgs in the vein of Baldur’s Gate. They don’t really have grind, the world is generally well-filled with a relatively dense story and interesting quests (denser than Skyrim at least), and if the game becomes too hard you can turn down the difficulty. Though you do need to actually be interested in the combat mechanics (which are much more complicated than e.g. in Elder Scrolls games) to really enjoy these games, IMO. One downside is that these types of games are usually really long; I’ve dropped a couple of them halfway because they overstayed their welcome.
Some examples:
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Baldur’s Gate 3 (don’t really need to have played 1+2 to enjoy this one, though they’re still very good)
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Divinity: Original Sin 1+2
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Pillars of Eternity 1+2 (2 has much better combat, but the first one is pretty important to understand the world)
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Tyranny (this is a relatively short one)
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Pathfinder: Kingmaker 1+2
For more Skyrim-style games, I really enjoyed the Gothic series. I think their level of grind is about the same as Skyrim (probably a little less, but it’s been a while), and if you can get past the outdated graphics of the early titles they’re quite fun. Especially the dialogues, they aren’t as serious as Skyrim’s.
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This is why I sometimes enjoy Ubisoft trash. Especially Ghost Recon Wildlands and Breakpoint. Just the same old shit on a massive map, an okay story, fun gameplay. Easy. Simple. Nice for mindless bullshit.
For an RPG, try Kingdoms of Amalur Re-reckoning.
look back to some of the games for the 8 and 16-bit consoles. They tended to be about fun rather than shock factors. So check out the larger games for the megadrive for example.
Also, I kinda thought borderlands was good in that it adapted to how you prefer to play and the difficulty seemed consistent.
I really like the Ys games, and I think Y’s Origin meets those requirements. The boss fights are difficult, but no crazy difficulty spikes, provided you’ve been killing things properly along the way. I only had to grind for a few min for one boss, and that’s back because I actively avoided the mobs and ended up underleveled.
Zelda games tend to also be really well designed, pretty much any will do.
Have you tried sandbox-like games, or just games that basically have no story line? Or is the more “adventuring” type of gameplay the one you enjoy the most? Personally I seem to find most games kinda boring outside puzzlegames and sandbox-things, since the typical stuff always has at least some form of grinding and I don’t really like fighting either.
Any of the Naughty Dog games fulfill this criteria, especially the Uncharted games. They are mostly linear, all about exploration and combat, and very little fluff.
Indiana Jones & The Great Circle is pretty good too. You don’t unlock skills or abilities through experience but rather through finding books throughout the maps. The maps themselves are not too large and worth exploring.
Clair Obscur: Expedition 33 could be what you’re looking for. The main story areas are significantly easier than all the side content.
You’ll want to do the side quests because how can you not play that game with cool sunglasses and a baguette on your back?
But you can easily get through the game without doing any side quests. And if you are afraid of being overpowered when you do play the side stuff, they recently added some nice controls to bump up the difficulty.
Subnautica comes to mind. It’s a survival game with a heavy focus on exploring and a very structured story. Fluff text and the obligatory random documents and audio logs are mostly optional, though the game does have a mystery to solve so some of those you want to pay attention to. No real spikes in difficulty, it’s honestly an easy game.
And you can turn off some of the survival elements that some people find annoying. For instance, having to spend half your time early on hunting a specific type of fish for freshwater.
spoiler
I’ve done entire runs of this game only salvaging water. No bladderfish, no coral + salt, no stillsuit, no water reclaimer. You can easily make it through to the endgame on the water you spawn with plus what you find in wrecks.
Slightly old by now, but Portal and Portal 2 remain two of the best games I’ve ever played. Gameplay is intuitive and linear, and doesn’t require grinding or building up resources. I thought the difficulty increased appropriately as well.
Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.
They’re great fun to stream and watch, too.
The third party add-on levels are awesome too.