• CeeBee_Eh@lemmy.world
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    3 months ago

    Anti-cheat is a necessary evil for competitive online games

    Client-side anti-cheat is useless. It’s not a necessary evil, it’s just evil. The minute the cheater/hacker has direct access to the system, you’ve already lost.

    • mang0@lemmy.zip
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      3 months ago

      Much like every form of security measure, the intention is not to completely eliminate the possibility of an attack (which is impossible in most cases). Instead, the intention is to increase the amount of effort that’s required to make an attack.