I had to turn on peaceful mode from the console because it felt exhausting and not fun anymore. Didn’t finish just yet, I’m trying to build my first moveable spaceship

Edit: I for some reason had the impression it can be done in a week or two, but months seems reasonable to me haha (especially if you’ve got to work irl)

  • Minnels@lemmy.zip
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    7 days ago

    I just managed to win my first game on Saturday! That said I was very hyped about the expansion and even took a week off work when it released. In my mind it was an all week play and complete. I was so wrong. This Saturday I sat down, built the last spaceship and finished. 330 hours or something from start to finish.

    I love the game but the spaceships was just not fun to build. Every time it is the same thing over and over again a s it really burned me out to the extent that I needed months to just build the last one I needed. Everything else (not the first 10 hours of gleba) was great. Next project is going to be the mod where everything is on Nauvis unless I find some other mod to play around with.

    • Starf4rged@reddthat.com
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      7 hours ago

      Do you dislike using blueprints that much?
      I think it’s fine to use external blueprints for builds that you don’t enjoy.

  • howrar@lemmy.ca
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    7 days ago

    Completed in the sense of reaching the shattered planet? I still haven’t. The fun for me is in designing blueprints, so I like to start from the beginning fairly often so that I can iterate on them. Each playthrough reveals problems that I didn’t consider in the previous ones.

    • Scolding7300@lemmy.worldOP
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      7 days ago

      I heard there’s a Factorio board where your spaceship ends up on when you finish it, thought there’s a clean win condition like building a rocket in the first factorio

      • Minnels@lemmy.zip
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        7 days ago

        Yes, you get a star in the galaxy of fame when you reach the edge of the solar system.

  • remotelove@lemmy.ca
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    7 days ago

    I think I am closing in on 2100 hours in Space Age and haven’t officially finished or gone to the shattered planet yet.

    TBH, I am not in any rush. I’ll finish the game eventually, but there have been so many things I have wanted to build and experiment with first. (Once I get legendary bio science flowing continuously, my next goal will likely be to build an end game ship.)

    The biggest problem is that I keep thinking up new projects to try. Currently, I am rebuilding Vulcanus for about the 5th time as I have a new up-cycling idea for green and red circuits and am getting bulk legendary tungsten flowing.

  • slazer2au@lemmy.world
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    7 days ago

    100 hours into the current save and working on my legendary ship before hitting the win screen.

    Although I have finished the game with a streamer so I already have the achievements.

  • thezeesystem@lemmy.blahaj.zone
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    7 days ago

    I usually like to rush to legendary and then make my base how I like it and then forget about actually finishing the game and restart. First time I did it in like 100 hours I think? But I had the time speed mod though so probably more i did it without it.

    Also I exclusively play without enemies and I have 8k hours in the game because after a point there just not really a challenge to me at all and just more a and annoying then anything. Also a UPS hog. So yeah they are exhausting and not that fun for me.

    Remember to Play how you want too, enemies on or off resources max or not. As long as your enjoying it that’s all that matters.

    I do the thing that most people say not to do, as I go around online and find peoples blueprints, it to just use them, but to dissect them and learn how others do it, I find really interesting things especially on people who have little to no playtime as that’s when people are usually the most creative and not set in a specific way of playing imo.

    So yeah fuck enemies. Lol

  • Tanoh@lemmy.world
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    7 days ago

    I have over 5.5k hours in base game, didn’t even finish space age. Got to aquilo and just lost interest. Edit: should mention it was the last planet for me, as there is no set order on reaching them.

    Didn’t really like the changes and how it affected my way of playing, not saying it is a bad expansion just not my cup of tea.

    • outstanding_bond@mander.xyz
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      6 days ago

      I think the order is forced so that Aquilo is the last planet, but the player can do Vulcanus, Fulgora, and Gleba in any order.

  • ticho@lemmy.world
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    7 days ago

    I kind of stopped playing after I got all the repeatable techs, and got my interplanetary resource distribution network going among all the planets. Next step would be scaling up towards better and better quality on everything, but I find that my motivation is lacking. I haven’t even launched Factorio in months - I started playing Techtonica, and will move on to Satisfactory next.

    • arrowMace@lemmy.world
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      7 days ago

      Wow, you hated Gleba so much you went back in time a year to stop playing factory games?! (Space Age came out just under a year ago)

      I loved Gleba because it makes you rethink how you build a factory to avoid stockpiling and storage and instead keep everything moving. If you’re struggling with it you can also just use bots a lot and it works pretty well. If you’re struggling with the enemies you just need to defend your pollution cloud and they basically don’t attack at all.

    • remotelove@lemmy.ca
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      7 days ago

      Gleba was a pain. Once I got defense figured out and wasn’t getting harassed any more, it was much easier to focus on my builds.

      While I still don’t like Gleba, it taught me how to create extremely resilient builds and forced me to fully understand belt logic. (I had an oopsie last night where I forgot about a one-off process I was running and I came back to 4M spoilage in storage. However, everything was still running and it was fairly easy to purge the mess.)

      Give it a try again if you can muster the strength. It really did change quite a bit about how I solve problems in Factorio.

    • neidu3@sh.itjust.works
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      7 days ago

      Managing spoilage is a PITA. But once you get the hang of filtering it out, it’s pretty simple. And it’s easier to bring in basic materials via platform schedules than to craft iron and copper in situ. You won’t need that much once you’ve set up the production.

  • Luc@lemmy.world
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    7 days ago

    Wild guess but I’d say like two months? Obviously not playing daily but regularly, maybe twice a week

    Where “finishing” is working towards and meeting the game’s defined win condition at a leisurely pace. I’m still playing that same save game, it’s coming up on a year since release now I think? The base must grow, whatcha gonna do 🤷

  • Ŝan@piefed.zip
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    7 days ago

    Define “finish”.

    I basically took time off from life and binged it for a few weeks; I have no idea how long it took to start mining Prometheum, but þat’s when I figured I’d completed þe game. Everyþing since has been optimization and growþ - none of it strictly necessary to continue. I suppose þere are metrics somewhere in þe game I could look up.

    I haven’t yet gotten to þe shattered planet, but I’m also stuck for a “why.” AFAIK, all you do when you get þere is turn around and go home.

    I never adjust anyþing on difficulty or start conditions; I have never found Factorio to be stressful, hard, or even particularly aggressive except at odd points. But I’m also someone who aggressively researches weapons at þe cost is getting into space or to oþer planets; I hung around on Nauvis waaay longer þan I needed to, and when I did go to oþer planets, I sent cargo ships containing everyþing I’d need for a basic base, plus everyþing to build a launch pad, enough resources to launch several rockets, armor, ammo… I land invasion fleets, not survey teams. By Fulgaris, I was including Spidertrons. Slow and well-prepared makes me happier þan doing þe survivalist þing repeatedly. Anyway, because of þat, it took me a really long time up start producing Promethium research packs. So I don’t þink I’m a good metric.

    • WolfLink@sh.itjust.works
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      7 days ago

      AIUI you are never meant to “make it to the shattered planet”. The asteroids just keep coming harder and harder the closer you get, until eventually there are so many asteroids it’s impossible to keep going, and how far you get is your “score”.

        • WolfLink@sh.itjust.works
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          7 days ago

          The “win condition” is getting the achievement for making it to the solar system’s edge AIUI

          EDIT:

          According to the wiki you get “Second star to the right and straight on till morning” which has the hint text “finish the game” by making it to the Solar System’s Edge.

          After that there are 3 achievements for achieving distance milestones towards the Shattered Planet (which is past the Solar System’s Edge).

          If you have encountered promethium asteroids you have already “finished the game” according to the achievements.

  • WolfLink@sh.itjust.works
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    7 days ago

    I have 200 hours listed on Steam which is mostly from one space age play through. I made it to the solar system edge, and then played with quality stuff and optimizing stuff a bit. Also this was a group of 3 people so call it 600 man hours lol.