• Katana314@lemmy.world
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            1 hour ago

            The only occasion I could buy that a “console makes the exclusives” is when the costs are so high that the investors decide a $60 price tag isn’t enough.

            That can be alleviated with DLC, or live service bullshit; or it can become an incentive to buy a particular console.

            Then, when someone is braindead and doesn’t want a big epic award winning adventure, they’ll use that same console to play Fortnite. Thus, God of War helps sell VBucks or whatever.

            It’s a weird analysis, but even though we no longer see console exclusives and it’s seen as a pro consumer move, I also think it was just a way for managers to boost one quarter’s revenue, and it wasn’t really good for the console ecosystem as a whole, especially considering how it would fund future exclusive epics.

            • Truscape@lemmy.blahaj.zone
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              14 hours ago

              I’m a patient gamer :)

              Also, name 10 PS5 exclusives that aren’t remakes of prior generation games (since those can be upscaled and played via emulation)

              • Goodlucksil@lemmy.dbzer0.com
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                12 hours ago

                Even games released by Sony (e.g. Stellar Blade) are released on Windows. The age of Sony exclusives is no more (except Astro Bot, maybe)

                Btw, Xbox releases on PS (like Sea of Thieves).

                I’m going to guess that since only 14 games sold over 1 million on PS5, PlayStation is mostly used as a few-games machine

      • Mark with a Z@suppo.fi
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        1 day ago

        “I think PS5 and SSD has made almost every game a better game,” he concludes.

        You could read the article too

      • HeyJoe@lemmy.world
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        1 day ago

        Im guessing speed. To me, one of my favorite improvements over the ps4 was load speeds of everything. It felt like I went back in time to SNES days when walking into the next room was instant, unlike on the ps1 for the same games.