TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won’t alter their appearance based on deeds but can customize their hero’s look with cosmetics and gear.



Yeah, I agree, and that’s what I was trying to get at with the last point. I think morality systems in the sense of a binary choice with a scorecard is exactly why those systems are unsatisfying. Real choices have complex consequences and games are more immersive when they show that versus when everything boils down to a simple “good” or “bad.”
The games that do moral choices well do still give you feedback - alternate endings or lasting changes in the world - but it’s not as simple as one number or slider showing a morality spectrum.
Imagine if any other kind of media did the same thing. Like, you’re reading a book, and every few pages there’s a footnote telling you what the protagonist’s current Paragon/Renegade score is based on the decisions they recently made. Would be a miserable experience.
God, I love KOTOR so much, but its consequences have been a fucking disaster for the entire RPG industry.