This has been my jam for like a month. Highly recommend
I’ve played a fair bit of timberborn, and it’s a great city builder! I get obsessed for the first dozen or so hours of a settlement but it’s always fallen a little flat in the more later-game parts.
I’m hopeful that their continually adding content keeps it fresh deeper into the game. The mechanics and aesthetics are great
Sluice gates removed most of the challenge. Now it is just survive until you have them and then everything is automated.
It’s all about getting over the hump, once you’re set and don’t worry about floods or droughts there’s just no challenge to overcome or objective to attain. Becomes a sandbox really long before you get to the end of tech.
By the point you get to not worry about floods and droughts, unlocking the whole tech tree is also quite trivial already.
i also hope so, but with them adding the wonders i lost a bit of the hope. unless they’ve changed something between experimental and release, there is still no incentive to, say, plug all badwater sources or make the whole map lush. you just collect enough resources to build a big building and then you’re done.
I feel very vulnerable to a good city builder game rn. Anno was the last one to really hook me in.
This looks more about production and automation, but miiiiight scratch the itch.
…I’m also vulnerable to an MMO, so… whichever comes first will likely sweep me away for years.
it’s about production chains, but there’s very little automation. the main mechanic, unsurprisingly, is building dams. water makes the soil fertile, and during droughts all the water goes away. so you need to dam the rivers in order to retain water for the bad seasons.
Do I have enough ___ stockpiled? No. Hoard more. Rinse and repeat.
I really enjoy timberborn, but the building mechanics and the amount of blocks, decorations, and buildings leave something to be desired for me.
The overall gameplay is fun, but I’d really like more blocks and decorations to use as everything you build in this game looks very much the same through different playthroughs.
Also there needs to be something else to do with science after you unlock everything. Upgrades for beavers or something.
There are mods to help with that, it’s actually got quite an active mod community and, although it introduces breaking changes, they made the game even easier to mod for the 1.0 release. There’s even an entirely new faction, the Emberpelts!
Ive seen the mods out there but nothing does quite what I’d like. I do appreciate that people are making mdos and that the devs are keeping modding in mind though.




