I’ve played a fair bit of timberborn, and it’s a great city builder! I get obsessed for the first dozen or so hours of a settlement but it’s always fallen a little flat in the more later-game parts.
I’m hopeful that their continually adding content keeps it fresh deeper into the game. The mechanics and aesthetics are great
If that’s true then most of the challenge was “wait until bad weather, pause, move gates up/down. wait until good weather, pause, move gates down/up” which is not much of a challenge. I think that’s fine since they also prevent stupid mistakes where you miss one gate but don’t notice until well after.
It’s all about getting over the hump, once you’re set and don’t worry about floods or droughts there’s just no challenge to overcome or objective to attain. Becomes a sandbox really long before you get to the end of tech.
Yeah, I really enjoy that kinda mid game, where a slightly longer drought or bad water would really mess you up, but it kinda falters shortly after that and becomes solved.
I want them to do what Factorio did and make the end game stuff (rockets) feed you into what becomes the early-mid game. Like make water the whole map" or have “insanely deep water” or some resources that are hard to make the requirement to do the NEXT thing, which should be so big the whole map you were worried about becomes a little trivial
i also hope so, but with them adding the wonders i lost a bit of the hope. unless they’ve changed something between experimental and release, there is still no incentive to, say, plug all badwater sources or make the whole map lush. you just collect enough resources to build a big building and then you’re done.
I’ve played a fair bit of timberborn, and it’s a great city builder! I get obsessed for the first dozen or so hours of a settlement but it’s always fallen a little flat in the more later-game parts.
I’m hopeful that their continually adding content keeps it fresh deeper into the game. The mechanics and aesthetics are great
Sluice gates removed most of the challenge. Now it is just survive until you have them and then everything is automated.
If that’s true then most of the challenge was “wait until bad weather, pause, move gates up/down. wait until good weather, pause, move gates down/up” which is not much of a challenge. I think that’s fine since they also prevent stupid mistakes where you miss one gate but don’t notice until well after.
It’s all about getting over the hump, once you’re set and don’t worry about floods or droughts there’s just no challenge to overcome or objective to attain. Becomes a sandbox really long before you get to the end of tech.
Yeah, I really enjoy that kinda mid game, where a slightly longer drought or bad water would really mess you up, but it kinda falters shortly after that and becomes solved.
I want them to do what Factorio did and make the end game stuff (rockets) feed you into what becomes the early-mid game. Like make water the whole map" or have “insanely deep water” or some resources that are hard to make the requirement to do the NEXT thing, which should be so big the whole map you were worried about becomes a little trivial
By the point you get to not worry about floods and droughts, unlocking the whole tech tree is also quite trivial already.
i also hope so, but with them adding the wonders i lost a bit of the hope. unless they’ve changed something between experimental and release, there is still no incentive to, say, plug all badwater sources or make the whole map lush. you just collect enough resources to build a big building and then you’re done.