• Katana314@lemmy.world
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    7 hours ago

    I think all it takes is a good E3 reaction to make me understand just how much developers want to own those reveal moments, position them perfectly. If you find out 5 hours ahead of time that you have a surprise birthday party waiting for you at home, that’s “really nice”, but probably doesn’t have anywhere near the same impact as if it goes off just as the planners organized.

    I’ve also heard of on-paper spoilers that sound really stupid and aggravating how an article describes them, but then playing through the game events that lead into it, I end up respecting the outcome quite a bit more as something that makes sense. This happened for the oft-forgotten Prince of Persia reboot; the one where you have a teleporting lady cohort with you the whole game.

    Prince of Persia

    The game ends with the lady being locked away in order to seal off the evil that had been plaguing the land. An article lamented how the game’s full ending is to just have the prince undo the locks, reversing all your hard work over the game, and releasing the woman he’d been getting to know all game. The bit they didn’t describe was how the credits had already rolled, signalling it as an ending, and no objective marker actually told you to do as such - it’s just something you can do if you’re left unsatisfied post-credits, making it a decision owned by the player.

  • pr0xy_prime@lemmy.world
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    8 hours ago

    Lmao! Resident Evil has a plot? Its essentially the same game with a different wallpaper every single time. Trapped in a remote area with zombies (or zombie equivalent), must solve puzzle and kill big bad monster at the end of game. Oh, also Umbrella corp. Sorry for spoling the plot. There you go I just summarized every single resident evil game ever made. What’s there to leak? None of them are are a narrative masterpiece. Dont get me wrong I grew up playing RE and it was awesome but let’s be serious here, you can only beat a dead horse so much

    • Sanguine@lemmy.dbzer0.com
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      7 hours ago

      What a reductionist view. Sure they have similar threads and some find a way to differentiate themselves better than others, but to suggest RE doesn’t have plot is a wild take.

      • froufox@lemmy.blahaj.zone
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        2 hours ago

        You are wrong, all action games doesn’t have a plot actually. You kill enemies, then you kill bosses, then you kill the final boss. Let’s leak everything and don’t care

    • Hubi@feddit.org
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      5 hours ago

      I don’t agree with this entirely. Yes, Resident Evil heavily relies on tropes but they are varied enough to keep things interesting. And while the overall worldbuilding is sort of generic, the story arcs of the individual characters are not IMO.

    • Katana314@lemmy.world
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      7 hours ago

      It’s definitely more towards character-scenes than any overarching plot where a big bad wants to use a virus to rule the world. I genuinely think the messed-up behavior of Jack from Resident Evil 7 was well-done though. The general theme of “a weird, angry, and incredibly decisive guy” is generally underused.

      It’s not beyond them to write something pretty good on that vein.

    • sauerkrautsaul@lemmus.org
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      4 hours ago

      people are telling you youre wrong, but youre not actually wrong.

      Ive played them all, re1 when it was new (changed my life) 2, nemesis, 4 (actually I skipped 5 cause it looked like shit) 6 was FINE and village had tall vampire mommy

      but yes, isolated kill zombies kill big thing credits

      I will still buy and play this game prolly