• 2 hours

    Playfund pays creators based on play time.

    Couldn’t someone have bots play their game and generate money?

  • 6 hours

    It looks good, I like the physgun model, not sure about the toolgun (the original is a classic), and I hate those weird stubby thumb character models.

  • 8 hours

    Does someone know if that supports Linux ?

    I mean if the editor can be run on linux ?

    I see only Windows in the requirements.

      • 7 hours

        Weird. They say support of EAC on linux wouldn’t be viable. I play multiple EAC protected games on linux.

        I guess they have decided Linux is only for cheating…

    • I tried testing it on CachyOS through steam during the early beta testing and iirc I couldn’t get it to launch reliably even with proton experimental.

      I’ll be picking it up and trying it again soon so I can update if they fixed it or if I can get it working

  • Oh joy another valve supported and endorsed 100$ skin speculation game built off stolen code and child exploitation

      • The game has had monetized skin gambling/speculation since before it was really playable. Its using uncredited code and systems from rust modders, several of whom were/are children. Valves framework of the steam marketplace/in game purchases help facilitate this

    • Only the editor, like Source2 source isn’t available, though the binaries will be downloaded when you build s&box from source. Also if you are going to build it from source but haven’t bought the game you need to change the steam App Id in \engine\Sandbox.Engine\Application.cs to 480.

      • 8 hours

        I’d assume that “third party components” is doing a lot of heavy lifting since it runs on Source 2, which is a proprietary license.