Ashtear@piefed.socialEnglish
13 hoursIt’s gonna be so weird playing this at non-slideshow framerates. Wonder if I’ll even still like it lol
- creamfresh@lemmy.worldEnglish6 hours
Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.
Anivia@feddit.orgEnglish
4 hoursWhat N64 decompilation projects exist where the genre didn’t evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?
- creamfresh@lemmy.worldEnglish1 hour
Mario 64 is still a very recommendable 3D platformer (a genre that sees only a handful releases every year) that aged really well; Starfox 64 was just released again with better graphics because the game’s still good (in a genre that’s basically dead); OoT and MM are still peak Zelda in a very rather small pool of Zelda-likes (not action RPGs). So yes, I don’t see much development in any of these areas.
- kestrel7_7@lemmy.worldEnglish4 hours
Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.
- 12 hours
I give it 3 days before the first big booba mod is released
- baddu@lemmy.worldEnglish12 hours
Might need to give it a bit longer than that. There isn’t a PC port.
NOT_RICK@lemmy.worldEnglish
11 hoursDoesn’t decompiling games make it easy to port? I’m admittedly not an expert on it
Eldritch@piefed.worldEnglish
10 hoursDecompilation means that they can deterministically recompile the code and get the original ROM back minus assets. Someone may be able to wedge in shims of emulator code for the subsystems that need it. But at that point you’re still emulating realistically and still dealing with bottlenecks. The true power of a native Port would open it up to Modern graphics apis larger faster system bus etc that wasn’t available initially. It’s going to take a bit more programming work before you see something that really blows the doors off emulation. But it will happen.
iamthetot@piefed.caEnglish
11 hoursIt certainly makes it easier but I don’t know if I’d say it’s easy. There’s still work to be done to make it run natively on PC with the kinds of settings you’d expect to see on a PC game.
- Horsey@lemmy.worldEnglish11 hours
Having the source code makes it trivial to do whatever you want with the code. Working through an emulator is not fun from a coding perspective.
- frongt@lemmy.zipEnglish10 hours
Absolutely not true. I guarantee there is a lot of code, especially hacky code, written specifically for the N64’s hardware. Even if you port it to a modern PC, you’re still going to have to address a bunch of unexpected behavior that relied on the quirks of the hardware. Graphics effects in particular are known for this.
- Natanael@slrpnk.netEnglish6 hours
Source code means you can refactor it to preserve that graphics. But realistically that’s unlikely if nobody wants to put the effort in
- plantfanatic@sh.itjust.worksEnglish11 hours
Why would you work through the emulator? You modify the source rom.
Rom hacks have existed since the GB era of games, that’s not even using an emulator, played straight on the GB with a hacked cart.
- Horsey@lemmy.worldEnglish10 hours
Very simply, the source ROM is code that isn’t readable in that way. The emulator interpolates the ROM binary. While ROM hacking is a thing, it’s done through hijacking the emulator’s/platform’s API calls.
Imagine having an audiobook as an MP3, but you want to rewrite chapter 8. You have all the words, you can hear them, but you don’t have the script. You have to transcribe everything first in order to have the book text. From there, you can edit what the book says, but it’d be easier if you just had the text in the first place.
- plantfanatic@sh.itjust.worksEnglish10 hours
Uhh, no, you literally modify the source rom, if you have the source code for the console it’s child’s play. Lots are made with dev kits, or their stolen code.
And you don’t use an emulator at all. What you’re suggesting means that game could only be played on a singular emulator with a particular bios setting. You could do that, but why?
- Horsey@lemmy.worldEnglish6 hours
I’m comparing ROM hacking to decompilation. Decomp completely renders the full source code as readable and compilable for new binaries. ROM hacking doesn’t go that far.
- Lost_My_Mind@lemmy.worldEnglish13 hours
Yeah, but with it decompiled we can make every character oddjob size. With DK Head mode.
- binarytobis@lemmy.worldEnglish11 hours
I always liked Oddjob. Didn’t occur to me until years later that he had a smaller hitbox.
Murse@slrpnk.netEnglish
12 hoursFighting words I know, but the best shooter on the N64 was NOT GoldenEye 007.
Jetforce Gemini, baby!!
Controls were dogshit, but then so were most games’ from that era.
- 𝙈𝙞𝙖@quokk.auEnglish12 hours
The best shooter on the N64 was Perfect Dark.
It was GoldenEye but massively upgraded.
- ZC3rr0r@piefed.caEnglish11 hours
In hindsight I have no idea how I managed to play it this much at such absolutely horrendous FPS, but I burned hundreds of hours in that game. The bot AI was surprisingly good in local matches.
- plaztek@piefed.caEnglish9 hours
The only thing Goldeneye had better was higher framerate. And yes, I played against bots for countless hours. Except DarkSims. They were cheaters.
thingsiplay@lemmy.mlEnglish
10 hoursWave Race 64
Here is my wishlist. Thank you in advance. :D
- stable 120 fps
- up to 8 drivers on track
- editor: custom league with custom rules and earned points, each course settings such as reverse, weather and even custom placement for the buoy
- textures touched up for playing on modern display
- eddanja@lemmy.worldEnglish12 hours
I remember I recently replayed GoldenEye for the N64 at a local brewery and not knowing how to shoot someone. I was so used to modern controls that I felt disoriented playing the old controls.
I wish there was a mod that tried to mimic modern controls.
- 12 hours
For real, I have a 8BitDo N64 controller conversation kit to make it a BT controller with a hall effect stick. Does not change a thing. Mario Kart’s controls are atrocious as the controls are for most games. I guess the 3Cs are hard when you are the first generation of 3D games.
- christopher@lemmy.caEnglish12 hours
I never had the pleasure of owning an N64. I remember renting a machine when I was a kid and playing Super Mario. Is there any games you recommend for my retroarch machine?
Murse@slrpnk.netEnglish
7 hoursAbsolute musts are Zelda: Ocarina of Time and Zelda: Majora’s Mask. Otherwise stick with the rest of the popular ones and you’ll be alright - Mario 64, Donkey Kong 64. Star Wars had a few good ones - Rogue Squadron, Shadows of the Empire (janky as fuck, probably didn’t age all that well, but was pretty innovative for its time), Episode 1 Racer (although if you’re also emulating PS2 games, Star Wars Racer Revenge is much better imo).
Jetforce Gemini ofc, but I’m not kidding about the controls being dogshit - proceed only if you’re willing to completely rewire your perception of which buttons are supposed to perform which actions.
Some multiplayer greats are Super Smash Bros and Gauntlet Dark Legacy.
IIRC Aero Gauge was a decent racer, although the SW ones are better.
Kirby Crystal Shards was a solid 64 adaptation.
…I think at this point I’m just rattling off what I can remember from my own collection, lol. The nostalgia juices are really flowing!
- plaztek@piefed.caEnglish9 hours
The other comments have good suggestions, but I’ll Add Rogue Squadron. Ogre Battle 64 is also good if you like strategy RPGs.
- kestrel7_7@lemmy.worldEnglish4 hours
Really never played another game quite like Ogre Battle 64, that one was great.
- 12 hours
Mario 64, Perfect Dark, Banjo-Kazooie, Conquer’s Bad Fur Day, Starfox 64, Mario Party, Pokémon Snap. The problem is most games have a GC sequel that was a massive improvement, like Super Smash Bros and Mario Kart, or they were dogshit but I was too young to know better. I end up playing more SNES games on my handheld emulator system because they couldn’t improve 2D games after 3D was doable.
- 11 hours
Duke Nukem and obviously Golden eye were our two favorite PvP shooting games on the N64… not sure I’d recommend it for the single player tho
- terry_jerry@sh.itjust.worksEnglish11 hours
Hell ya, there are dozens of us that are on your side! Recently started a play through that I pick up from time to time on emulator. The controls are way worse than I remember lol.
- Canuck@sh.itjust.worksEnglish11 hours
Not only was it already done, it then got ported to PC in 2160p 4K UHD https://github.com/perfect-dark-pc-port/perfect_dark
- mctoasterson@reddthat.comEnglish10 hours
The Perfect Dark decomp runs great on the Steamdeck also. Now I can spend hours fragging those idiot sims.
ㄖㄨㄖㄙ祂@retrolemmy.comEnglish
8 hoursAn ancient romhack, that got updated 2yra.
Basically Zephyr@transphobe_instance implies decomp007 might get a drastric remix project. Unlike PerfectDark “brown” already in the works.
















