If I had to guess, I would say Manga 100% and if I had to put a second place, it would be DENUVO (fucked) games.

  • misk@sopuli.xyz
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    3 months ago

    Why would manga piracy ever get hard, unless they stopped printing it on paper?

      • misk@sopuli.xyz
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        3 months ago

        I’ve only ever used a single huge public tracker for manga and anime and it’s still there. I assume there are more but I never bothered to look.

  • remon@ani.social
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    3 months ago

    I would say Manga 100%

    Why do you think that?

    I feel like ebooks will always be considerably easier to pirate than any video/audio files, just because they are so much smaller and can be hoarded (and thus seeded) much more easily.

    • incognito08@lemmy.dbzer0.comOP
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      3 months ago

      DMCA taking down manga sites at a greater speed and with more ferocity than Anime, and even though Nyaa is great there are a lot of mangas that are not delivered in torrents and It’s easier to find a torrent of a rare and unknown anime with at least 1 seed than of a manga.

      • IronKrill@lemmy.ca
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        3 months ago

        Not sure why you’re being downvoted for expressing an opinion… an opinion based on current trends, at that. Mangadex just had a large chunk of work wiped out and many translations are only on Mangadex or translator websites with no torrent. This is a fact. Not hard to be worried that further takedowns will affect access to niche manga.

        • Brutticus@midwest.social
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          3 months ago

          There are a lot of sketchier sites out there. If you want to read something, there is somewhere out there hosting it. Mangadex was great in that it was really quite a cool public service but capitalism doesnt let us have shit things, much less nice things. It hurts too, because for every Shonen boy who tries really hard and makes Jump a ton of money, there are a hundred manga that are never translated officially and a thousand more never translated at all, and Ill be totally honest, I could not give less of a shit about Demon Slayer or JJK. Some titles only have english fan bases because of manga pirates.

          • IronKrill@lemmy.ca
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            3 months ago

            Fair point. Although the problem with those sketchier sites is they usually slap watermarks all over the images and scrape the first release of a chapter regardless of the translation group, which results in very spotty quality. There are absolutely series where certain translation groups or anonymous uploaders snipe it with terrible quality and it’s not worth reading until the better group translates it, but the scraper websites don’t update their chapters.

      • Øπ3ŕ@lemmy.dbzer0.com
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        3 months ago

        In general, perhaps, but in keeping with OP’s implication of “harder to do” (from an individual standpoint), maritime piracy will become increasingly more challenging to engage in as (/if) it rises in prominence once again, culturally, as civilization falters in maintaining itself globally. 🤷🏼‍♂️ More people doing it, more people taking measures against it, more risk to one’s person/lifespan, etc. I mean, by that metric on a larger scale: fucking everything’s gonna get harder to do. 😅😶

  • Tregetour@lemdro.id
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    3 months ago

    Responses ITT have focused on legal and technical roadblocks. But if you can imagine a world where cultural production is even slightly less consolidated and corporate, where we start doing more of it for ourselves and our social circles, a cultural roadblock starts to emerge. How do I copy illicitly if the output is specialized and uniquely calibrated to the personal tastes of a hyper-small audience? Another way of asking the question might be: if mass markets don’t mean much anymore and it’s easy to make and propagate things ourselves, does piracy still exist? Or do we recognize that copying is a fundamental mechanism of culture?

    I think the remarks of Denuvo hardly mattering for Ubisoft titles because they’re shitty games to start with, or jokes about Disney succeeding in making a film that will never get pirated (Snow White), start to get at this question

          • Øπ3ŕ@lemmy.dbzer0.com
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            3 months ago

            If this is a serious question… There is an infinitesimal chance of puncturing a vessel of that size while underneath it to plunder its hold’s contents via the same hole — especially at the aforementioned tech level of the time.

            Even if you could avoid detection in the process of completing the hole, anyone sent through to retrieve the loot would be crushed in transit and arrive aboard as some variation of a frothed bio jam — with or without the membrane that otherwise held them more or less together up until that point in their presumably harebrained life.

            • KairuByte@lemmy.dbzer0.com
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              3 months ago

              Wait, I’m confused. Assuming you were able to make the hole and seal some sort of connection a-la boarding in a spaceship in a sci-fi show, why would you be crushed in the process of boarding the ship?

                • KairuByte@lemmy.dbzer0.com
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                  3 months ago

                  No, seriously. If you’re at or near the surface of the water, yeah there’s going to be some pressure, but nothing even close to the pressure needed to crush a human (ruling out water hammer and such since that wouldn’t reasonably be possible in such a situation.)

                  You’re aware things like the diving bell exist, right? And they deal with pressures many times the pressure we’re talking about here. Hell, you can free dive to the depths we are talking about, no equipment needed.

  • anon5621@lemmy.ml
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    3 months ago

    Well if u would count games like NFS 2015 which hardcorely locked to server and mostly die forever with some exception like NFS World where people reverse engineered server.

  • glitching@lemmy.ml
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    3 months ago

    piracy didn’t start with the internet and won’t end on it. like with porn, it always finds a way.

  • issas@lemmy.dbzer0.com
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    3 months ago

    Anything that requires an online service. Specifically, I’m talking about games that need a server to run and permanently shut down once it’s offline – these are becoming more common even among games with single player modes.

    I don’t see manga becoming harder, at all, even with all the crackdowns. Smaller files, and it’s the type of stuff you can’t reliably DRM. Denuvo is mostly a problem with companies like SEGA, honestly. Most publishers these days remove it after a while.

      • issas@lemmy.dbzer0.com
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        3 months ago

        Exactly, the issue here is that online services for games are becoming a lot more common these days. Back then, it was mostly a thing for MMOs, for good reason.

        If people let it be, it’s really likely more and more games will require some sort of server, even if online play isn’t necessary for one to enjoy it or if it’s a mostly single player game with a few multiplayer functionalities. For now, most examples of this kind of thing are gatchas, but if people start accepting the idea that you don’t “own” the games you buy (and believe me, some already do), I can see companies pushing that kind of thing into normal games, too. It’s already starting, aint it?

        Would make them more money, too, since they can pull the plug on a game and then 10 years later resell the same thing, and people will be forced to buy it again if they want to replay it. We do see this to lesser extend already.

        • DFX4509B@lemmy.org
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          3 months ago

          Plus physical media on consoles is effectively worthless now, even on the Switch 2 with most of its library set to be downloads with literal license dongles ala the Game-Key Card which is targeted at third parties as a cheaper option than putting the whole game on a cart.

          That Game-Key Card format will effectively render most of the Switch 2 library impossible to emulate assuming they need online access to run.

          And even on PC, there’s nothing stopping publishers from getting smart and using kernel-level anticheat as a DRM substitute for single-player games, EA already set a precedent internally within their operations for doing that with EAAC on the latest WRC installment, for example.

          As for the Switch 2, I wouldn’t put it above Nintendo to completely axe the cart slot for the Switch 3, if there even is a Switch 3 and the games industry doesn’t collapse again before that has a chance to happen, and make it a digital-exclusive console.

          • metaStatic@kbin.earth
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            3 months ago

            there are more single player games out there than you could ever play and you can own them forever.

            the move to always online is an attempt to compete with their biggest competition, their entire back catalogue.

            if I still gave a shit about new consoles an empty box with a game code or anything with always online would be deal breakers.

            PSA: PS3 has a ton of great games you likely never played and shops literally can’t give them away right now. why pay over $100 for the remaster that you don’t own when you can own the original for $1