Companies would still be cutting flour with chalk if they had their way. “It’s limiting blah blah blah” that’s the point you corpos, consumer rights are about the consumer not the bottom line
Not to mention that studios like Larian have proven that it’s entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.
Larian has six studios and over four hundreds of employees. They are not as big as Ubisoft of course, but they are still very much an AAA game studio.
But they got that big by doing what the previous poster said
Larian has close to 500 employees across studios in seven different countries. They’re definitely the good guys (at least for now), but they are not an example of a small indie studio.
BG3 being DRM-free and playable indefinitely also demonstrates that you can have plenty of success and not break your own product to do so.
Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.
They did not, they said you can be successful without corpo overhead and bullshittery.
Not to mention that studios like Larian have proven that it’s entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.
Show me on the doll where that comment said Larian is an indie developer. Saying that they lack corporate interference does not equal claiming that they’re an indie team.
There’s this neat thing between indie devs and AAA corporate studios called AA. Big enough to fund larger projects than indie devs while being small enough to usually still be private companies that aren’t beholden to investors and therefore can take larger risks than the AAA devs are allowed, letting them make the games that they would want to play. CD Projekt RED and FromSoft both fit into this category as well, though all 3 companies are getting big enough to potentially start being considered AAA studios.
History taught us that corpos would literally burn the world for a few more bucks. And by history, I mean right now.
This is just pure fabricated bullshit. They themselves started limiting options. Remember the old days where you could host your own server with basically any game? They took that away, not us. So they themselves are 100% responsible for this ‘uprising’. Besides they could just provide/open-source the backend and disable drm. Hardly any work at all.
But of course it’s not about that. They just try to hide behind this ‘limits options’ argument. But they simply don’t want you to be able to play their old games. They want you to buy their latest CoD 42.
Let’s be real, open sourcing it isn’t “hardly any work”. All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.
It will be hardly any work once a law passes, because they’ll make sure it is. Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).
Besides, no one is saying they have to open source it. To be honest, the outcome from this petition that I would most like to see is simply a blanket indemnity to the community attempting to revive, continue and improve the software from that point forward. If the law says that it’s legal once a software is shut down, for the community to figure out a way to make it work again and make it their own, and puts no further responsibilities on the “rights holder” at all, I think that honestly solves the problem in 99% of cases. It would be nice if they gave the community a hand, released what they could, and tried not to be shit about it, (and I know some of them will be shit about it, but we’re pretty resourceful), as long as they’re not trying to sue every attempt into oblivion I think we’ll make a lot of progress on game preservation and make the gaming world a much better place.
Oh but with the new rules they could do that before making their code work that way. The idea is not for the new laws to apply retroactively but for new games.
When starting a new game, don’t include that stuff. Not including proprietary stuff without meeting the licensing requirements is already a step in the process.
“That stuff” is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.
None of those things will be affected because this isn’t about making games open source. It is about making games that have a design that allows them to potentially function indefinitely instead of allowing the companies to design them with planned obsolescence like tying single player games to server verification.
So you’re telling me that this could disrupt the anti-cheat industry, which is currently responsible for a lot of the Windows platform lock in the gaming industry and is tied to a lot of potential security vulnerabilities because it goes to a much higher level of privilege than a reasonable user would expect a game to need? I already wish I was in the right geographic area to sign, you don’t need to sell me on it twice!
Anti-cheat is a necessary evil for competitive online games. No one wants to play a game against cheaters since they typically have an unfair advantage. If you can’t combat cheating then you might as well not make the game since no one will want to play it. Fine by me since I don’t care for such games but I could imagine people who like playing them might prefer to play against as few cheaters as possible. What are the alternatives?
Anti-cheat is a necessary evil for competitive online games
Client-side anti-cheat is useless. It’s not a necessary evil, it’s just evil. The minute the cheater/hacker has direct access to the system, you’ve already lost.
Much like every form of security measure, the intention is not to completely eliminate the possibility of an attack (which is impossible in most cases). Instead, the intention is to increase the amount of effort that’s required to make an attack.
Battlefield and cod have cheaters running rampant in their official servers despite using anti cheats. They could employ a team to monitor cheating reported by players. But clearly they just don’t want to expend resources to combat that.
EvE Online doesn’t use root access anticheat software. I know it doesn’t because it runs on Linux just fine. That particular player base is the worst hive of scum and villainy that you’ll find outside of government. Clearly the anticheat software isn’t as essential as game studios would have you believe. The only major cheating I’m aware of in EvE was the BoB scandal, and that involved Devs cheating because they were Devs.
There is a reason it’s included though. Stuff like fmod, bink video etc. does complicated things that you otherwise need to implement yourself.
honestly with online only games i’d be “okay” (not that it’d be great but okay) with them just releasing a bunch of internal docs around the spec. you’re right that open sourcing commercial code is actually non-trivial (though perhaps if they went in knowing this would have to be the outcome then maybe they’d plan better for it), but giving the community the resources to recreate the experience i think is a valid direction
Bold of you to assume such spec or docs exist. Usually it’s all cowboyed and tightly coupled, with no planning for reuse.
Cool, so after they are legally required to then they will start creating the documentation.
The point is making them change how they do things when how they do it is shitty for consumers.
Maybe they should have made sure their code was fully legal to use before releasing the game initially
What? There’s a big difference between “legal to sell as a compiled binary” and “legal to release as source”.
I’m speaking from ignorance but isn’t the server backend often licensed and they couldn’t release it if they wanted, even as binaries? Granted, going forward they’d have to make those considerations before they accept restrictive licenses in core parts of their game. And the market for those licenses will change accordingly. So there core of your argument is correct.
lots of licensed or bought code in development in general, but knowing that you’ll have to provide code to the public eventually, means that you’ll have to take this into consideration when starting a project.
Which is doable, but is additional time and money.
codifying in law that your customers must be able to run a server for your game, when you stop running them has the consequence, that you’ll have to buy licenses that allow you to give binaries or code for those things to your customers. every middleware or library that does not allow that won’t be a viable product anymore. It’s not more dev work, it will change how licensing in game development for middleware and such will be done.
Why would coding something with less restrictions take more time and money?
It doesn’t, that’s why companies rarely open-source their code. If you want to publish it you have to make sure you have all the rights to do so, you have to code in a way that’s readable for outside users, you have to make sure people can reproduce your build process, and ideally you provide support.
On the other hand, if you’re not developing the source for publication, you can leave undocumented dirty hacks, only have to make sure it builds on your machine, and include third-party proprietary code wherever you want. That’s faster and cheaper, so naturally companies will prefer it.
There’s no requirement that the open source code released after EoL has to be pretty or maintained, just functional to meet legal requirements. Using other 3rd party code would be a hurdle to get over I suppose. It would definitely take a different approach to design, but after the initial shock of changing, it wouldn’t be more difficult to do long term.
Because you can buy other people’s code for cheaper than developing it yourself, as long as you use it within the restrictions of the license you paid for.
The thing is either that license model changes, or those other companies selling the code cease to exist when nobody buys something they can’t use.
The original article completely misrepresents the initiative:
We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
…
Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:
- provide alternatives to any online-only content
- make the game P2P if it requires multiplayer (no server needed, each client is a server)
- gracefully degrading the client experience when there’s no server
Of course, releasing server code is an option.
The expectation is:
- if it’s a subscription game, I get access for whatever period I pay for
- if it’s F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it’s advertised
- if it’s a purchased game, it should still work after support ends
That didn’t restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they’re expected to fill in holes and make it look nice once they’re done).
I argue Stop Killing Games doesn’t go far enough, and if it’s pissing off the games industry as well, then that means it strikes a good balance.
Yeah… The abstract (sorry, will read article a bit later) is bunch of nonsense to me (in respect to what is written, no offense to you):
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online experience commercially viable? The fuck they are talking about? Yeah, I know what is meant, but they would get fucking F in school for expressing thoughts in such a nonsensical way
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protections against illegal content would not exist on private servers? Really? Like only your company’s servers can run that? What, you write them in machine code directly? Or is it all done manually? Anyhow, just release source code and it will be up to community to find a way to make it run
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And “would leave rights holders liable” is completely false, no game would have offline modes if it did
The argument there is if a game is left online with no studio to care for it then they believe they would be liable for community content.
I don’t think it applies to offline games at all.
If server code is released such that people can run private servers after the official servers are shut down, then legally the people running the servers should be the ones liable for illegal activity that happens on them.
“curtail developer choice” is such a weak argument because you could equally apply it to literally every piece of regulation ever passed. Of course it curtails choice, that’s almost the dictionary definition of an industry regulation.
Lol. We’re gamers. We know that if we encounter enemies we’re going in the right direction.
Still trying to find the right direction on animal crossing.
Towards the bees!
paying your debts. The game breaks as it cannot speculate anymore on your debt
Curtailing developer choice is rather the point, no?
Yeah just the choices that fucks over paying customers. They are saying they would like to keep doing that and this laws would curtail that.
Will someone think of the poor shareholders? /s
We saw the depths a nepo baby from Blizzard would go to for this initiative to fail, can’t imagine what could happen with a body comprised of people from the biggest worms in the industry (Epic, EA, Activision, Microsoft, Ubi et al.)
If it means developers won’t make “live-service”/trash games anymore, we should hasten the SKG movement.
FPS games with community servers coming back is my dream
They still will, this will just limit their ability to force you to move to the next one once the servers shut down.
Ah, the propaganda war has started.
That’s good news. Means the initiative has a shot.
It was disquieting back when they were just flat out ignoring it.
They were probably thinking that by openly opposing it before it collected enough signatures, they would have given it more publicity and hence made more people sign it.
So does not allowing food companies to sprinkle lead and uranium in food. What’s the point?
Yeah sometimes their choices are bad, that is like 1/3 of the whole point of government. To stop businesses from just doing whatever nonsense they want.
Why are publishers speaking for devs about how much choice devs would have? Why not get devs to speak?
they say “developer choice” because they know those words have positive connotations but what they mean is “publisher greed”
“… curtail developer choice” - This from a bunch of people for whom the term ‘executive meddling’ was created.
Sounds like they just put together a bunch of meaningful sounding words. I know what they want to say though: "Noooo! But mah freedumbs! NOOOO 😭 "
Developer choice, ha-ha, very funny. I am not familiar with the industry and still feel safe to bet most of them (edit: actual software developers making games) just want to get enough money for doing what they can do without too much stress/disgust and also most of them don’t have a desire to see their work die just because some manager decided it is time to make some other games instead
I bet they’re really pissed off with ubisoft right now. They basically started this whole movement by being so egregious with The Crew. Less than a month before they shut the servers down the game was still on sale for the full price that it had launched with.
Granted it was shut down because it was the most mediocre game ever made but that still isn’t an excuse.
Uh, yeah, that’s the point of all regulations. To make you not pick bad things.