on steam at the moment, Cyberpunk is 20.99.
Switch 2 version is 69.99
👋thanks for trying nintendo.
If you know where to look, a certain athletic woman can give it to you for free if you’re on a Steam Deck!
Wii fit trainer?
Now that’s one fit girl.
Do you know how to use said athletic woman’s installers on the Steam Deck, or Linux in general?
Nintendo aren’t the ones who set the price
Does Nintendo let you play content that you accidentally downloaded from the high seas? And do you need to worry about Nintendo killing your account for doing such a thing?
Well, at least for the physical edition, they have to account for the cost of the 64 GB game card they are using. Wasn’t that rumored to cost like $16 a piece?
In theory it makes sense but in the past buying digitally as opposed to physically hasn’t netted anyone any savings. And with the new system where the card doesn’t even hold the actual game, it’s an even worse offering.
At least e.g. steam can’t arbitrarily choose to brick your colputer
no, they don’t. but the game has been out for 5 years at this point.
articles like these seem quite pointless to anyone who doesn’t already own a switch 2. and possibly pointless even to people who own a switch 2, but have already played cyberpunk on better or similar hardware.
this article is an attempt to pat a multi billion dollar company on the back so it doesn’t feel as bad that people aren’t racing out to buy their 5-year-late, overpriced attempts to dominate the handheld market again.
They’re literally selling faster than the original Switch, what the fuck are you smoking?
Possibly the dumbest take I’ve ever seen on this site, are you saying an article objectively comparing the performance of two handhelds is “an attempt to pat a multi billion dollar company on the back”?
articles like these seem quite pointless to anyone who doesn’t already own a switch 2.
“Performance comparisons are pointless if the results aren’t what I like”, I’m sure if the steam deck performed a lot better you would be in the comments singing praises for it. Digital foundry have been comparing performance for many years but suddenly now their findings are worthless.
Yeah they’d never shill for Nintendo and fail to disclose it was an ad https://m.youtube.com/watch?v=V10wHzV5zp0
They disclosed it many times and have talked about that video often, it doesn’t affect their content. I didn’t like it either but acting like they’re not trustworthy because of one time they were sponsored is dumb
Does anyone notice much difference between 25 fps and 30 fps at these screen sizes?
I don’t have one these handhelds, but in general, I’ve found that smaller screens make lower frame rates feel a lot less choppy.
Why would a smaller screen make framerate not matter? Textures and resolution, sure, but framerate always matters.
Because the distance (and the angle subtended within your field of vision) traveled by a moving object from one frame to the next is shorter.
The shorter the distance, the more it looks like smooth movement vs. sudden jumping.
Yes but frame rate is primarily about responsiveness, not aesthetics, which is why AI frame generation is a horseshit idea.
Yes but frame rate is primarily about responsiveness, not aesthetics,
In games that tie physics and inputs to frame rate, 25-30 fps is about a 30-40 millisecond response in the worst case; usually less. That’s plenty fast enough in most games I’ve played. And not all games do that anyway. So I can’t say I agree with your statement as a general rule.
What game do you play where that’s not fast enough?
In any case, it’s irrelevant to my point. The comment you responded to is explicitly about the frame rates feeling choppy. Meaning visual effect.
You also said “feel” not “look”. If you exclusively meant aesthetics you should clarify it in your own comment.
Also, responsiveness is not about if something is “fast enough” it’s about making the thought>action gap as small as possible for better immersion and player control. Higher FPS means there is a more consistent time from input to effect. If i press a button in a 30 fps game the input delay can be anything from almost none to 1/30th of a second (30ms, which if you played online games back in the day is not great), and there is no way to tell how much it will be. The more frames the less of a possible variance you experience.
Also all input is tied to framerate, if you have examples of games that have their input loop completely separate from framerate I’m all ears, especially given rendering is not on demand.
You also said “feel” not “look”.
I did, in order to express that I was thinking of overall sense conveyed by the visuals, rather than whether differences in frame rate could be noticed under scrutiny. Words often have multiple meanings depending on context.
you should clarify it in your own comment.
I could, but I won’t, since I’m not interested in indulging combative misinterpretations of what I wrote, and nobody else seems to have had trouble understanding me. Bye bye.
Inability to learn from your mistakes is nothing to be proud of. Delete this