It’s Unreal Engine 5, so the bad performance is included by default. I’ve played 4 UE5 titles in recent months and all of them ran terrible even though they were far from groundbreaking graphically.
Hell, I could play the gorgeous KCD2 on high settings at a buttery smooth 60FPS but apparently I need to set everything to the very lowest and down to 720p to get the same result on much worse looking Unreal games.
It’s Unreal Engine 5, so the bad performance is included by default. I’ve played 4 UE5 titles in recent months and all of them ran terrible even though they were far from groundbreaking graphically.
Hell, I could play the gorgeous KCD2 on high settings at a buttery smooth 60FPS but apparently I need to set everything to the very lowest and down to 720p to get the same result on much worse looking Unreal games.
Wayfinder uses ue5 and runs just fine.
That is the only example I have.
Clair Obscur and Hellblade 2 also ran great on my Steam Deck. And I suspect Fortnite does as well.
My guess is that developers of the other games just pour in high def assets without using any of UE5’s crazy LoD techniques.
Yes, that’s the thing. UE5 CAN run well, if you don’t use most of its fancy features. But then what’s the point of that dumb engine?