I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.

And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”

I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.

  • TalkingFlower@lemmy.world
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    47 minutes ago

    Dark Souls 3…it is a bit hard to jump in after its slower predecessor, for some reason unknown, I just like the legacy combat system better, can’t find the rhythm in the new one…

    • Baggie@lemmy.zip
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      33 minutes ago

      You’re not the only one, I love each other sooulsborne but 3 has this weird frenzy about it that I don’t really fuck with.

  • Underwaterbob@sh.itjust.works
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    3 hours ago

    Rainworld. I’ve started it twice now and quit a half-hour in both times. I love a good side scroller/Metroidvania, but this one has one mechanic I can’t abide: a time limit. You have to rush from shelter to shelter because the world periodically floods and annihilates everything out in the open. I just want to explore at my own pace game, thank you.

  • Captain Aggravated@sh.itjust.works
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    2 hours ago

    I bounced off of Where The Water Tastes Like Wine. I didn’t really even get into the gameplay because the narration in the intro just wouldn’t shut up. You’d click an option, the caption would pop up, and then it would mail a request for the audio file to the developer. I’d have the caption read by the time the narrator started to speak, and the narrator talked the way old people fuck. I went “I don’t have the patience for this right now, I’ll come back to it later” I chose the Exit option from the menu, and the narrator started delivering a multi-line “everyone gets a break but you’ll come back” dialog, which I ALT+F4’d out of the software and uninstalled it on the spot. Dim Bulb Games is one of many studios on my black list.

    • BenLeMan@lemmy.world
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      1 minute ago

      Yeah, I couldn’t put my finger on it but I think you’re right. Real shame because it seemed like the game was going to be right up my alley in terms of its subject matter. But it’s just not an enjoyable experience.

    • whelk@retrolemmy.com
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      2 hours ago

      I gave up after accidentally doing things too many times. The hotkeys felt like an ever shifting mess and I got tired of constantly reloading after pressing the wrong one. It was a bummer because I loved the setting and overall feel of the game, just ran out of patience after so many times not knowing how to do the thing I wanted to do and half the time ending up doing something unintentionally violent.

      Elite Dangerous has a zillion hotkeys as well but that feels more like gameplay and learning to operate a complicated ship. Accidentally wasting a heat sink with a wrong keypress is different from accidentally starting a fistfight with a random person when I meant to wave and say howdy partner

  • who@feddit.org
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    3 hours ago

    Elden Ring and Dark Souls 3 both bored me to sleep. I didn’t find anything in their worlds to care about, and the meta-game of endlessly memorizing monsters’ attack patterns just doesn’t hold my interest for more than a few minutes. I guess soulslike games are not my cup of tea.

  • mlg@lemmy.world
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    2 hours ago

    Original Fortnite was garbage lol. Dunno how much its changed since, but I found it to be the worst f2p battle royale game at the time.

    The projectile physics were cruddy, the weapons sucked, the building mechanics seemed like an abusable/spammable gimmick more than a proper feature, there weren’t any vehicles, the rewards were non existent, the graphics looked pretty lame, the emotes had nothing compared to TF2 taunts.

    I had more way more fun on some random Chinese mobile pubg knockoff with touchscreen controls.

    Maybe its just me, but I feel like Fortnite just got lucky by being the first on the PC/console space that was free, so it exploded in popularity. Otherwise there were a ton of much better alternatives.

  • Delphia@lemmy.world
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    4 hours ago

    Gran Turismo 7 was the worst offender I’ve had in a long time. It was very pretty and very well put together but it just wasnt fun.

    But a few years later and a YT rabbit hole or two and I decided to give it a go on a very basic simrig setup and… yep, theres the fun.

    • Peffse@lemmy.world
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      3 hours ago

      Oddly enough I found GT7 far far too hand-holdy. There is absolutely no way to pick the wrong vehicle for a race.

      • Delphia@lemmy.world
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        1 hour ago

        The non PP limited races are a joke, IMO those should have the payout linked to the PP of the car. You take a 450 into a 550 race, double payout. Take a 650 in, half payout. Also maybe dont call it PP because it makes talking about it sound like a dick joke.

        IMO if you turn the difficulty up to hard and turn all the drivers aids off its plenty challenging for people new to sim racing, I see how veterans might find it a bit simple.

        • Peffse@lemmy.world
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          23 minutes ago

          If I recall correctly, I turned off all the driving assist aside anti-lock brakes and still breezed through… simply because they don’t let you buy the wrong car for a race. It felt like the game lost an entire aspect to it. The restaurant menu or whatever system it was only let you buy exactly the cars it took to win the next race, with everything else locked.

          Back in one of the previous GTs (4?) I accidentally bought a Prius as a starting vehicle. It was, in theory, everything you’d need for a beginner car… but yikes was it bad. And I quickly learned about sunk cost fallacy trying to upgrade it. I made a similar grievous error in GT2 buying a Daihatsu Mira as my beginning car during a second run. I was targeting the K Cup and didn’t think beyond those requirements. So I was stuck with something like 78hp going into the Clubman Cup, which didn’t work at all.

          Another mistake was buying a Chevy Nova (or maybe Camaro?) in GT6 for the legacy races, only to find out the heavy weight and rear-wheel drive made it impossibly difficult to turn without losing traction and having the tires kicking out from underneath. It was even too heavy to compete in a basic FR race. There was no fixing it. My driving style was too aggressive and I had to choose another vehicle.

          All of those errors were learning moments that I brought forward in choosing my future cars. Learning what was in my budget, what upgrades I targeted first, and adapting when I got it wrong… all of that seemed gone in GT7. I don’t even remember money being a consideration.

          It’s possible that I could have unlocked more of the “game” when I finished those tutorial-esque menus, but I had rather boot up the older games and just jump into a Sunday Cup with a fresh Silvia Q.

  • De_Narm@lemmy.world
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    4 hours ago

    God of War 2018

    I gave it a full playthrough, but since then it has pretty much become my definition of AAA slop.

    • The game is littered with “puzzles”. The solution is always obvious within seconds and on top of that you get commentary on how to “solve” it. They just waste your time.

    • Stats don’t matter. Early on you get your first weapon upgrade, I think I tripled my damage. The very next enemy got some commentary about “showcasing” my new weapon. It took the exact same amount of hits as the same enemy type did before ugrading my weapon. Since weapon upgrade materials are fixed drops from bosses, everything just scales alongside you.

    • The battle system in general is a slog. 9 out of 10 times throwing your axe feels like the best option. Even the post game bosses are annoying at best.

    • Also, why is the camera so darn close. Your “cinematic angles” mean shit when the gameplay suffers from it.

    • There are so many “cutscenes” that have you walk at a snails pace. If your “gameplay” can be executed by a rubber band on my joystick, then just give me a proper cutscene. Annoying me isn’t immersive.

    • You get awesome godly powers - for as long as cutscenes are running. Your super healing and mountain splitting punches mean nothing against any random draugr.

    • Probably some more things, but it’s been a few years.

    The story was fine, but I would have enjoyed watching a cutscene compilation more than playing the game. In fact that’s what I did your second entry.

  • Infrapink@thebrainbin.org
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    4 hours ago

    Doom Eternal.

    I like the original trilogy, adored Doom 2016, and I even thought Doom 3 was a decent game in its own right. So a direct sequel to Doom Eternal where Heaven gets involved and everybody says is bigger and better? Sign me the fuck up!

    I bought the game and all the DLC. I played through to the end and beat the final boss, and I did not enjoy one second of it (I only finished because I can be a stubborn fool).

    Things got off to a bad start when I had to sign into my Slayers Club account before the game would show me the main menu. Then when I was playing, it paused every few seconds to tell me that it couldn’t connect to the server, which utterly kills the vaunted flow of combat.

    And the combat. Ugh. Doom 2016 is excellently balanced, providing 10 fun weapons for different situations which let people find their own playstyles, and prioritising ammo drops when the player is low on ammo and health drops when low on health. Eternal fans claim that there is no reason to use anything other than the super shotgun, and I have no doubt that strategy worked for them, but I used all the weapons, and I don’t think I used the super shotgun very much at all.

    Eternal officially gives you nine weapons, but each of them has three different fire modes (except the super shotgun, which just has two fire modes and also a meathook), so there are really 26 guns plus two different grenades. And every single fucking enemy has a hardcoded weakness to two, maybe three attacks, and are barely hurt by anything else. These aren’t weaknesses to individual weapons, but to specific weapons in specific modes, and some of those modes have to be unlocked by meeting specific conditions. Every single demon hits like a dump truck and moves like a motorbike, so by the time you have selected the specific weapon that will do more than a papercut, you have a completely different demon in your face. And the guns in this Doom game hold fuck all ammo even when fully upgraded. And getting upgrades often requires playing suboptimally.

    Speaking of ammo, the chainsaw has been downgraded from powerful emergency weapon to tool for obtaining ammo. You can find the odd ammo pickup in levels, but 90% of the time, the only way to get more ammo is to chainsaw a weak demon (demons don’t drop ammo otherwise). Because you can barely carry enough ammo to kill one heavy demon, I spent the 90% of the arena battles running around, desperately dodging attacks as I waited for the chainsaw to refill so I could get some ammo to shoot at the big demons. And the arena battles don’t use waves; as soon as you kill a big demon, another one teleports in to replace it, so there is no respite until you get near the end. This did not make me feel like a berserker-packing man and a half. I felt like a weak, terrified wimp, desperately trying to survive. Fighting hordes of demons isn’t epicly badass, it’s a long, tiring slog, and at the end of every arena, I didn’t feel empowered, I felt exhausted and relieved it was finally over.

    To make an analogy, Doom 2016 is like an Italian pasta dish: a small number of high-quality, carefully-chosen ingredients that work well together. Doom Eternal is like making a sandwich of rashers, sausages, fried eggs, strawberry ice cream, venison, raspberries, spaghetti, and chocolate cake. All those things are great on their own, but the sandwich is just too much, and the flavours and textures all clash with each other.

    • I Cast Fist@programming.dev
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      2 hours ago

      I feel the same about Eternal. In 2016, once I got the upgrade that gave me infinite ammo while at full health and armor, I had some of the best fun in the game, using the railgun like a maniac

      I didn’t finish Eternal, I think I stopped before the cathedral where you’d kill the 2nd evil archbishop or whatever. Combat was annoying and the parkour more so

  • Peffse@lemmy.world
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    6 hours ago

    The Legend of Zelda: Breath of the Wild

    I don’t find my weapon breaking every 10 minutes fun, nor do I find the endless wandering with no context clues very engaging. I swear 90% of the stuff you have to stumble onto by dumb luck. It took me months to accidentally bump into that stupid maraca tree thing and expand my inventory. That’s just dumb design.

    • Captain Aggravated@sh.itjust.works
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      2 hours ago

      In a mandatory cut scene, a character tells you “Head toward the dueling peaks, then, follow the road to Kakariko village.” Hestu, the inventory expanding broccoli homonculus, is standing on the side of that road in a conspicuous location.

  • Matty_r@programming.dev
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    4 hours ago

    No Mans Sky. I think my biggest turn off is the interface - its so unintuitive and slow, I just can’t seem deal with it. I try it once every big update but that part of it doesn’t seem to improve. I haven’t tried it in a while.

    • I Cast Fist@programming.dev
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      2 hours ago

      The UI and every interaction is unnecessarily slow and that really builds up stress, not to mention the many times your aim is pretty fucking clearly centered on a vegetable or box or whatever, but the interact will target a nearby NPC because fuck you.

      Learning alien words is one of the worst chores of NMS

  • mmyu@lemmy.zip
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    4 hours ago

    For me, it’s Elden Ring. I wanted to love the game so bad but it didn’t recapture the magic of Dark Souls 1 for me. I never get past the early areas of the game because I just get bored.

    Elden Ring just doesn’t make the experimenter part of my brain feel good. I want to try out everything and do everything and constantly adjust to the enemies. But, in ER you are much better off focusing on one thing and getting really good at it. The game is about mechanical skill and pattern recognition, not solving the enemy like a puzzle. So, I just get bored doing the same repetitive attacks and learning when to dodge the enemies. Maybe you get to do a little bit of fun planning by picking the right element or buffs but that’s about it.

    I was actually really sad about it, but I came to realize that I just want to play games that are very mathy and allow me to test out lots of builds and strategies. I’ve actually taken an interest in JRPGs as a result and I’m enjoying it so far.

    • dditty@lemmy.dbzer0.com
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      4 hours ago

      Oh man, I totally agree with this. Plus they reuse mini bosses a bunch of times. The open world is a slog. I played 80 hours trying to explore the whole map and beat almost all of the bosses and got so burnt out I haven’t picked it up since. Meanwhile I’ve played DS:R probably 10+ times since.

      • mmyu@lemmy.zip
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        2 hours ago

        I actually couldn’t afford to play it really.

        The only format I could really play was Pauper and I had some fun with it for a bit at my LGS. Then I just gave up because I wasn’t making any friends at the LGS and I didn’t want to keep spending money on it. I guess proxies exist, but I don’t have anyone to play with 😢.

        I actually really wish I could afford it, I play games like Slay the Spire to get the deck building fix without spending a ton of money.

        • Ashtear@piefed.social
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          53 minutes ago

          MtG draft scratched this itch for me for a few years. With a little gaming of the system on Magic Arena, it’s definitely possible to play for free or near-free once you get good enough at it, but I was already a veteran Magic player by the time Arena came out, and there are few things with a higher learning curve than draft.

          You might like JRPGs with job systems. Metaphor: ReFantazio is a recent one. Final Fantasy Tactics and Bravely Default are a couple of my favorites in this vein.

  • pasdechance@jlai.lu
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    4 hours ago

    Guilty Gear -STRIVE-

    Played it and played it. There was just so much loading time. Loading to get to the main menu, loading between matches. I never even bothered going online. I beat it with all the characters. Then beat it again with a few without losing a round.

    No joy. Sold it and got the Street Fighter 30th Anniversary Collection instead.

  • AnUnusualRelic@lemmy.world
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    5 hours ago

    Diablo, or Diablo 2, don’t remember. Didn’t really “get it”. It seemed that you just walked around to the next foe, clicked a lot, picked random loot, and repeated endlessly, with nothing much happening. Maybe I missed something…

    • kalpol@lemmy.ca
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      3 hours ago

      Nah that was about it. Fun to play on flights. I still play once in a while while a movie is on that isn’t that good.

  • badabim@lemmy.world
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    6 hours ago

    Sonic Mania. For a game where you’re supposed to go fast, it’s terribly frustrating when you slug through each level because you don’t know them well enough to fly through them. I feel like this game is more about memorizing maps and less about having quick reactions.

    • MarauderIIC@lemmy.zip
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      3 hours ago

      Yeah I feel this way about Sonic in general. You get punished for going fast in a game that markets itself on going fast.