How many of you (if anyone) would love an open world driving game. One with 100s of detailed cars from cockpit in and out. Where the only purpose is to cruise around. No story, no championship just driving for the joy of it. You could see in detail both classic and modern cars.

Would this be pointless to you ? Would this just get boring to you ?

Personally I love just staring at car photos online of new cars released. And I think it be pure joy just to hop into a game and enjoy them virtually while cruising a scenic landscape.

Just curious if anyone else thinks this sounds like a good idea …

  • 2 hours

    I have searched for such a game, featuring both realistic driving and open world roaming.

    I settled on BeamNG.drive which can do that out of the box, even though it’s capable of much more. While it lacks the high quality environments of the Forza Horizons it has very good wheel and even VR support and is simply the best automobile sandbox around.

  • As someone else said, you can do this in Forza horizon. Make a custom car, tune it yourself, then rip around the map blasting music.

    • 3 hours

      Yea the car aspect exists in gaming. Like how old is Midnight Club now?

      What we need is Microsoft Flight simulator levels of real world immersion. Need to capture the feeling of a “road trip” or “Sunday cruise”.

  • 11 hours

    I very often just drive around in Forza Horizon listening to my own music, so another game like that would be fun sometimes if the driving model was good and the map was good and detailed. But I also like to spend time on races and challenges in Forza Horizon, that option is very nice. So I think driving only with no goals would get boring.

  • I actually sometimes used to do this in cyberpunk, just kinda cruise round night city. I think there are lots of games that allow you to do this sort of thing.

  • 10 hours

    I’d be interested, I just drive around in BeamNG quite often. I think having traffic would definitely increase replay value, but I understand if that’s outside the scope of the game.

  • This sounds like the Train Simulator of driving games, which I’m sure there’s a market for. I think it could have more mass appeal without compromising the vision if you included a set of in-game goals like visiting various landmarks, obeying (or disobeying) road rules, or whatever else.

    • Thees mods for Truck Sim. I’m pretty sure the devs have been working on cars and RVs too.

  • 10 hours

    Just so everyone knows where I’m coming from, I do not enjoy racing games. I like being able to drive in games like GTA, but the racing missions are the worst part of those games.

    That being said, I’ve always thought it would be neat to have a driving game with accurate real world cities.

    You could just explore the open road, or maybe do a test run if you need to drive in a city you are unfamiliar with, or just drive like a maniac through your hometown doing all the things that would otherwise get you arrested.

    • 9 hours

      IIRC they’re adding this to American Truck Simulator. ETS2 is getting coaches, but not sure about cars (at least as an official option - I’m sure there are already community mods for it).

  • 11 hours

    Yet it would be pointless and yes it would get boring. Pointless it can get away with easily enough, but boring, never.

    In GTA and even NFS open world games, players would sometimes play by the npc traffic rules. It’s fun and different, in small amounts. But making a whole game about it? Rockstar’s betting on Roblox style development for GTA6. Which means someone’s bound to make a mod for that game doing exactly what you want, but with the foundation already built.
    It’s an uneven competition.

    So to succeed, this kind of game has to have its own shtick. To make it not boring. A way of showing off perhaps?
    Reactions to activities, which reflect a form of growth or change.

    • 9 hours

      The appeal is the cars. Like this kind of game is more for train simulator people than GTA types.

      1. Buying new car costs insurance which is determined by length of gameplay without accidents.

      2. In depth paint / decal system. like track pad airbrush custom decal drawing.

      3. In depth engine / body mod system that’s reasonably accurate to real life.

      4. Replica open world with real life landmarks and achievements for visiting them all. Like Sea to Sky Highway BC, Romanic Road Germany, Great Ocean Road Australia

      5. In game events like group cruises, car shows, drag racing etc

      6. A library of classic to modern cars from all over the world that you can collect and enjoy.

      7. In game currency earning from jobs like taxi, racing, or maybe even best car competitions where players determine the winner.

      Like go to a car show and see what tickles those people. If you make a game that authentically lets them enjoy cars… you got 'em. Makes me think about my old ass grandpa playing Deer Hunter on his Windows 98 PC because he was too old to go in the bush.

      • 8 hours

        All good and interesting ideas, the implementation though looks like a headache.

  • As weird as this sounds, I like doing this in GTA2 (still replay it every few years), although I do it became I like the grim-dark, almost cyberpunk atmosphere of the city in the second game. I feel like they’ve never gone that direction since.

    Cloudpunk is another game where I enjoy just driving around and exploring with no goal, but once again, it’s more for the cyberpunk feels.

  • 11 hours

    I feel like someone will make this within the next 10-20 years. Especially as combustion engine or even default manually controlled cars get phased out.

    • We’ve got lots of problems if autonomous cars become some sort of standard.